On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak –
Rank#15,335top 69%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,335 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 146 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 210 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, and #624 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
···W···
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap13.9 daysbetween real wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Thu 15 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 19:06 UTC13d ago
0
–
running
0
Thu 1 Oct, 20:38 UTCFW27d ago
0
–
13.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Histers.com | 2x Quad | Bi-Weekly | Vanilla+?
No region is published for Histers.com | 2x Quad | Bi-Weekly | Vanilla+. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 148.251.227.74:28015.
How reliable is Histers.com | 2x Quad | Bi-Weekly | Vanilla+, and is it up?
You can join now: Histers.com | 2x Quad | Bi-Weekly | Vanilla+ is online. About 10 days 18 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 28 September 2026.
It averaged 146 server fps over the last 48 hours, with a low of 116. Buildings, deployables and everything else in the world added up to as many as 89,282 entities. Up to 5,481 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is Histers.com | 2x Quad | Bi-Weekly | Vanilla+ on?
Rust network protocol 2633 and build 165217 on Linux is what Histers.com | 2x Quad | Bi-Weekly | Vanilla+ runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does Histers.com | 2x Quad | Bi-Weekly | Vanilla+ reset?
There are too few wipes on record for Histers.com | 2x Quad | Bi-Weekly | Vanilla+ to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 13 days 13 hours.
What happens on Histers.com | 2x Quad | Bi-Weekly | Vanilla+ when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.
Player numbers
Where does Histers.com | 2x Quad | Bi-Weekly | Vanilla+ place in the wider field of Rust servers?
Over the last seven days, Histers.com | 2x Quad | Bi-Weekly | Vanilla+ has #15,335 for player hours, in the top 69% of all ranked servers. It comes #624 among servers in the quad group.
Is Histers.com | 2x Quad | Bi-Weekly | Vanilla+ a busy server?
With 200 slots available, Histers.com | 2x Quad | Bi-Weekly | Vanilla+ currently has 0 players. For the last seven days, the average number of players was 0.
Lists and filters
How should you read the tags on Histers.com | 2x Quad | Bi-Weekly | Vanilla+?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): The server holds 200 slots; ts4 (Group limit): No team may go above 4; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon are the tags Histers.com | 2x Quad | Bi-Weekly | Vanilla+ publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Histers.com | 2x Quad | Bi-Weekly | Vanilla+ appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Histers.com | 2x Quad | Bi-Weekly | Vanilla+ among them: 2x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last 2 weeks; Gather rate: 2x.
Map and rules
How is Histers.com | 2x Quad | Bi-Weekly | Vanilla+ set up, and what rules does it keep?
The name of Histers.com | 2x Quad | Bi-Weekly | Vanilla+ points to a 2x gather rate. The cap on group size is 4 players (quad). It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
A procedural map of size 3,900 and seed 89124, generated by the game, is what Histers.com | 2x Quad | Bi-Weekly | Vanilla+ runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How should you connect to Histers.com | 2x Quad | Bi-Weekly | Vanilla+?
To connect, start Rust, press F1, and type client.connect 148.251.227.74:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2633,gmrust,cs165217,ts4,^z,^y
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max playersThe server holds 200 slots.
ts4
Group limitNo team may go above 4.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs165217
BuildBuild number: 165217.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).