On the class lists: F (23), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak –
Rank#15,400top 69% · #2590 in EU
Last wipe2d agoweekly schedule
Next wipe4d 18hSun 1 Nov, 16:06 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,400 on player hours.
Uptimehours on the list, last 48
33/ 100
F
Attendance needs work: on the list only 16 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 142 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 170 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Sunday 1 November, 16:06 UTC, in 4d 18h.
Its weekly schedule tag · low confidence
usual gap7 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 2
Coming wipes
4d 18hSun 1 Nov, 16:06 UTC
8d 21hThu 5 Nov, 19:00 UTCFW
11d 18hSun 8 Nov, 16:06 UTC
18d 18hSun 15 Nov, 16:06 UTC
25d 18hSun 22 Nov, 16:06 UTC
32d 18hSun 29 Nov, 16:06 UTC
36d 21hThu 3 Dec, 19:00 UTCFW
39d 18hSun 6 Dec, 16:06 UTC
The first 48 hours of its last wipes
Sun 25 OctSun 18 OctSun 11 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 16:06 UTC2d ago
0
–
running
0
Sun 18 Oct, 16:05 UTC9d ago
0
–
7 days
0
Sun 11 Oct, 21:00 UTC16d ago
0
–
6.8 days
0
Fri 2 Oct, 12:17 UTC25d ago
0
–
9.4 days
0
Sun 27 Sep, 16:05 UTC30d ago
1
halved by day 2
4.8 days
1
Sun 20 Sep, 16:05 UTC37d ago
0
–
7 days
0
Sun 13 Sep, 16:09 UTC44d ago
0
–
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 126 on average
37 / 100
Quick answers
from the figures on this page
Server details
Which region is CERBERE 2X |Solo/Duo/Trio/Quad|Loot+|Kits based in?
The EU tag on CERBERE 2X |Solo/Duo/Trio/Quad|Loot+|Kits puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 149.202.64.73:28021 is the address to use.
Is CERBERE 2X |Solo/Duo/Trio/Quad|Loot+|Kits up, and how steady is its uptime?
At this moment, CERBERE 2X |Solo/Duo/Trio/Quad|Loot+|Kits is offline; the last time it was seen was 31 hours ago. The uptime it reports puts the last restart at about 21 hours ago. For the last 7 full days, it was up 158 of 168 hours, or 94% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is CERBERE 2X |Solo/Duo/Trio/Quad|Loot+|Kits smooth to play on?
It never fell below 133 server fps in the last 48 hours, averaging 142. Up to 67,643 entities were in the world, covering buildings, deployables and the rest. Up to 2,127 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is CERBERE 2X |Solo/Duo/Trio/Quad|Loot+|Kits running?
Rust network protocol 2635 and build 168909 on Linux is what CERBERE 2X |Solo/Duo/Trio/Quad|Loot+|Kits runs. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does CERBERE 2X |Solo/Duo/Trio/Quad|Loot+|Kits wipe its map?
Its tag sets the prediction, as the record holds too few of CERBERE 2X |Solo/Duo/Trio/Quad|Loot+|Kits's wipes to confirm its schedule. Sunday 1 November at 16:06 UTC is the date set for its next wipe. It has been running its current world for 2 days 5 hours. The tags carry a weekly wipe schedule.
What happens on CERBERE 2X |Solo/Duo/Trio/Quad|Loot+|Kits when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. The crowd on the latest wipe was largest 0 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Player count
Where does CERBERE 2X |Solo/Duo/Trio/Quad|Loot+|Kits sit among Rust servers?
Over the last seven days, CERBERE 2X |Solo/Duo/Trio/Quad|Loot+|Kits has #15,400 for player hours, in the top 69% of all ranked servers and #2,590 in Europe.
Is CERBERE 2X |Solo/Duo/Trio/Quad|Loot+|Kits a busy server?
The last sighting of CERBERE 2X |Solo/Duo/Trio/Quad|Loot+|Kits was 31 hours ago, and it is offline right now. Over the past seven days, the average player count was 0.
Tags and filters
How should you read the tags on CERBERE 2X |Solo/Duo/Trio/Quad|Loot+|Kits?
gmrust (Game mode): Rust survival, played by the standard rules; mp200 (Max players): 200 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): Wipes come once a week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): You will find it under Europe in the browser are the tags CERBERE 2X |Solo/Duo/Trio/Quad|Loot+|Kits publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature CERBERE 2X |Solo/Duo/Trio/Quad|Loot+|Kits?
These Rust Server Score lists count CERBERE 2X |Solo/Duo/Trio/Quad|Loot+|Kits among them: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x.
Map and rules
Which rules does CERBERE 2X |Solo/Duo/Trio/Quad|Loot+|Kits enforce, and what are its settings?
Going by its name, CERBERE 2X |Solo/Duo/Trio/Quad|Loot+|Kits runs 2x gather. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on CERBERE 2X |Solo/Duo/Trio/Quad|Loot+|Kits?
A procedural map of size 3,500 and seed 1519642957, generated by the game, is what CERBERE 2X |Solo/Duo/Trio/Quad|Loot+|Kits runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join CERBERE 2X |Solo/Duo/Trio/Quad|Loot+|Kits?
Enter client.connect 149.202.64.73:28021 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^w,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp200
Max players200 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyWipes come once a week.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).