Not ranked yet, so there is no place in the school to report.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
Not enough figures yet to write a report. Check back after a few days on the list.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h.
The force wipe · high confidence
usual gap0.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
Coming wipes
8d 16hThu 5 Nov, 19:00 UTCFW
36d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Fri 18 SepFri 18 SepThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 18 Sep, 17:50 UTC39d ago
1
–
running
0
Fri 18 Sep, 09:49 UTC39d ago
2
–
0.3 days
0
Thu 17 Sep, 06:30 UTC40d ago
2
–
1.1 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE!?
You'll see TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! listed in North America, tagged NA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 149.56.31.2:25594.
How dependable is TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE!, and is it online at the moment?
The server is down: TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! is offline now, with the last sighting 39 days 7 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 16 September 2026.
Which Rust version is TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! running?
Rust network protocol 2633 and build 164530 on Linux is what TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! runs. To join, your game must use the same protocol; Steam handles the update.
Resets
When does TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! wipe, and how often?
Once a month, TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 39 days 8 hours. Its tags record that it wipes monthly.
What happens on TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 1 hours after it began.
Player numbers
Where does TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! place in the wider field of Rust servers?
In North America, TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! is #1,483, and overall it is #13,263 on player hours over the last seven days, in the top – of all ranked servers.
What does the population on TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! look like?
TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! is offline at the moment; the last time it was seen was 39 days 7 hours ago.
Tags and filters
How should you read the tags on TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE!?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): 10 slots are available; ts16 (Group limit): Teams cap out at 16; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon; ^q (Premium): Rust's premium status is required to join; NA (North America): You will find it under North America in the browser are the tags TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! appear in the Rust Server Score lists and filters?
Rust Server Score lists that include TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE!: Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE!?
Nothing in the name of TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! states a gather rate. A group here can reach 16 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. Rust's premium status is required to join. You are covered by VAC, Valve's anti-cheat.
Which map is in play on TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE!?
A procedural map of size 4,250 and seed 1337, generated by the game, is what TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE! runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Connecting
How do you get onto TURBOSBLAST! US PVE/P | TESTING R&D SERVER | RESTARTS POSSIBLE!?
To connect, start Rust, press F1, and type client.connect 149.56.31.2:25594. Or click Launch Rust here, which launches Rust through Steam and joins you. Rust's premium status is required to join.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2633,^z,^y,^m,^v,NA,gmrust,cs164530,^q,ts16
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp10
Max players10 slots are available.
ts16
Group limitTeams cap out at 16.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs164530
BuildThe game build is 164530.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
^q
PremiumRust's premium status is required to join.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Not enough figures yet to write a report. Check back after a few days on the list.