On the class lists: C+ (65), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 2
Rank#4,260top 19%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
5/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
81/ 100
B+
Holds a respectable place: #4,260 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 166 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 508 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap3 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Mon 26 OctFri 23 OctSat 17 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 47 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 10:33 UTC14h ago
–
–
running
0
Mon 26 Oct, 20:15 UTC3d ago
2
–
–
0
Fri 23 Oct, 08:25 UTC6d ago
2
✓ held half
3.5 days
0
Sat 17 Oct, 20:56 UTC12d ago
2
✓ held half
5.5 days
2
Thu 15 Oct, 16:47 UTC14d ago
2
✓ held half
2.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
A Shockbyte Rust Server leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 15.204.152.109:27582.
How dependable is A Shockbyte Rust Server, and is it online at the moment?
You can join now: A Shockbyte Rust Server is online. According to its reported uptime, the last restart was about 1 hours ago. It was up 80% of the time over the last 7 full days, 134 of 168 hours. On 15 October 2026, Rust Server Score saw it for the first time.
How well does A Shockbyte Rust Server run?
The average over the last 48 hours was 166 server fps, and it never went below 110. At its peak, it held 93,868 entities, including buildings, deployables and all else in the world. Up to 3,800 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does A Shockbyte Rust Server sit?
You will find A Shockbyte Rust Server on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does A Shockbyte Rust Server wipe its map?
There is no next wipe to predict on A Shockbyte Rust Server, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 12 days 3 hours.
What should you expect from wipe day on A Shockbyte Rust Server?
Recent wipes have peaked at 2 players on average. The crowd on the latest wipe was largest 47 hours after it began. Half the peak held until the next wipe in 100% of its recent wipes.
Player count
Where does A Shockbyte Rust Server sit among Rust servers?
In the top 19% of all ranked servers, A Shockbyte Rust Server sits at #4,260 for player hours over the last seven days.
Is A Shockbyte Rust Server a busy server?
Right now, 0 players are on A Shockbyte Rust Server, which has 10 slots. Averaging 0 players over seven days, it peaked at 2. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 2 players.
Lists and filters
How should you read the tags on A Shockbyte Rust Server?
gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags A Shockbyte Rust Server publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show A Shockbyte Rust Server?
These Rust Server Score lists count A Shockbyte Rust Server among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
Which rules does A Shockbyte Rust Server enforce, and what are its settings?
You will find no gather rate in the name of A Shockbyte Rust Server. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is not enabled.
Can you tell me which map A Shockbyte Rust Server uses?
The game generates the procedural map on A Shockbyte Rust Server at size 3,000 with seed 1715992344. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join A Shockbyte Rust Server?
To connect, start Rust, press F1, and type client.connect 15.204.152.109:27582. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp10
Max players10 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).