On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average0peak 3
Rank#4,597top 21% · #787 in NA
Last wipe3d agoweekly schedule
Next wipe3d 4hMon 2 Nov, 00:24 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
79/ 100
B
Holds a respectable place: #4,597 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 151 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 21% of all ranked servers, top 42% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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W···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Monday 2 November, 00:24 UTC, in 3d 4h.
Its weekly schedule tag · low confidence
usual gap0.9 daysbetween real wipes
wipe-day peak3players, last three wipes
Coming wipes
3d 4hMon 2 Nov, 00:24 UTC
6d 22hThu 5 Nov, 19:00 UTCFW
10d 4hMon 9 Nov, 00:24 UTC
17d 4hMon 16 Nov, 00:24 UTC
24d 4hMon 23 Nov, 00:24 UTC
31d 4hMon 30 Nov, 00:24 UTC
34d 22hThu 3 Dec, 19:00 UTCFW
38d 4hMon 7 Dec, 00:24 UTC
The first 48 hours of its last wipes
Mon 26 OctSun 25 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 00:24 UTC3d ago
3
–
running
0
Sun 25 Oct, 03:07 UTC4d ago
3
–
0.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [US] Rustwood | Small | Weekly | Quad | Vanilla+ based in?
In North America, according to its own listing, sits [US] Rustwood | Small | Weekly | Quad | Vanilla+, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. 15.204.208.98:38215 is the address to use.
How dependable is [US] Rustwood | Small | Weekly | Quad | Vanilla+, and is it online at the moment?
You can join now: [US] Rustwood | Small | Weekly | Quad | Vanilla+ is online. The uptime it reports puts the last restart at about 3 hours ago. It was up 119 of 120 hours over the last 5 full days, which is 99% of the time. The first sighting by Rust Server Score was on 23 October 2026.
Does [US] Rustwood | Small | Weekly | Quad | Vanilla+ perform well?
The average over the last 48 hours was 151 server fps, and it never went below 119. At its peak, it held 59,354 entities, including buildings, deployables and all else in the world. Up to 2,299 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does [US] Rustwood | Small | Weekly | Quad | Vanilla+ sit?
Rust network protocol 2635 and build 168909 on Windows is what [US] Rustwood | Small | Weekly | Quad | Vanilla+ runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does [US] Rustwood | Small | Weekly | Quad | Vanilla+ wipe, and how often?
Too few wipes on [US] Rustwood | Small | Weekly | Quad | Vanilla+ are recorded to confirm the schedule, so its tag guides the prediction. Expect the next wipe on Monday 2 November at 00:24 UTC. 3 days 19 hours have passed since this world was made. Its tags state that it wipes weekly.
What should you expect from wipe day on [US] Rustwood | Small | Weekly | Quad | Vanilla+?
Across its recent wipes, the busiest moments averaged 3 players. The crowd on the latest wipe was largest 0 hours after it began.
Population
Where does [US] Rustwood | Small | Weekly | Quad | Vanilla+ place in the wider field of Rust servers?
Over the last seven days, [US] Rustwood | Small | Weekly | Quad | Vanilla+ has #4,597 for player hours, in the top 21% of all ranked servers and #787 in North America.
Is [US] Rustwood | Small | Weekly | Quad | Vanilla+ a busy server?
Right now, 1 players are on [US] Rustwood | Small | Weekly | Quad | Vanilla+, which has 50 slots. It peaked at 3 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 15:00 UTC, with an average of 1 players.
Lists and filters
How should you read the tags on [US] Rustwood | Small | Weekly | Quad | Vanilla+?
You'll see [US] Rustwood | Small | Weekly | Quad | Vanilla+ tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^w (Weekly): A wipe happens every week; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser lists it under North America in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show [US] Rustwood | Small | Weekly | Quad | Vanilla+?
Rust Server Score lists that include [US] Rustwood | Small | Weekly | Quad | Vanilla+: Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Map and rules
How is [US] Rustwood | Small | Weekly | Quad | Vanilla+ set up, and what rules does it keep?
The name of [US] Rustwood | Small | Weekly | Quad | Vanilla+ gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [US] Rustwood | Small | Weekly | Quad | Vanilla+?
The game generates the procedural map on [US] Rustwood | Small | Weekly | Quad | Vanilla+ at size 3,300 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to [US] Rustwood | Small | Weekly | Quad | Vanilla+?
To connect, start Rust, press F1, and type client.connect 15.204.208.98:38215. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^w,^v,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyA wipe happens every week.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).