On the class lists: D (50), with population over 48 hours and no performance mark.
Players now1/ 901% full
7-day average0peak 3
Rank#5,093top 23%
Last wipe13d agobiweekly schedule
Next wipe15hThu 29 Oct, 23:57 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 90 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,093 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 101 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
75/ 100
B
Climbing fast: up 2,538 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 23:57 UTC, in 15h.
Its biweekly schedule tag · low confidence
usual gap13.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3.5
Coming wipes
15hThu 29 Oct, 23:57 UTC
7d 11hThu 5 Nov, 19:00 UTCFW
14d 15hThu 12 Nov, 23:57 UTC
28d 15hThu 26 Nov, 23:57 UTC
35d 11hThu 3 Dec, 19:00 UTCFW
42d 15hThu 10 Dec, 23:57 UTC
The first 48 hours of its last wipes
Thu 15 OctFri 2 OctSat 19 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 23:57 UTC13d ago
1
–
running
0
Fri 2 Oct, 23:18 UTC26d ago
1
halved by day 5
13 days
0
Sat 19 Sep, 00:44 UTC40d ago
4
halved by day 2
13.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for HOODARUST. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 15.204.68.243:28015.
How reliable is HOODARUST, and is it up?
The server is up: HOODARUST is online now. About 6 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does HOODARUST run?
It averaged 101 server fps over the last 48 hours, with a low of 70. Up to 125,726 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,945 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is HOODARUST running?
The server HOODARUST is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does HOODARUST reset?
Its tag sets the prediction, as the record holds too few of HOODARUST's wipes to confirm its schedule. Expect the next wipe on Thursday 29 October at 23:57 UTC. 13 days 7 hours have passed since this world was made. Its tags say it wipes every two weeks.
What happens on HOODARUST when wipe day arrives?
The average peak on its recent wipes was 2 players. 1 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 3.5 is when it sank below half in the wipes that did not hold.
Population
What position does HOODARUST hold in the rankings?
In the top 23% of all ranked servers, HOODARUST sits at #5,093 for player hours over the last seven days.
What does the population on HOODARUST look like?
With 90 slots available, HOODARUST currently has 1 players. The seven-day average is 0 players, with a peak of 3. Over the last 48 hours, the peak hour was 00:00 UTC, averaging 3 players.
Tags and filters
What is meant by the tags on HOODARUST?
gmrust (Game mode): Rust survival, played by the standard rules; mp90 (Max players): Its slot count is 90; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags HOODARUST publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show HOODARUST?
These Rust Server Score lists count HOODARUST among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Map and rules
How is HOODARUST set up, and what rules does it keep?
Nothing in the name of HOODARUST states a gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Which map is in play on HOODARUST?
A procedural map of size 4,500 and seed 100000, generated by the game, is what HOODARUST runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto HOODARUST?
Enter client.connect 15.204.68.243:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp90,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp90
Max playersIts slot count is 90.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).