Working its way up from the back of the class: #15,173 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
25/ 100
F
Needs to keep more players after wipe day: 25% of wipes kept half their crowd.
Momentumrank now against a week ago
17/ 100
F
Lost ground: down 10,127 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Saturday 31 October, 18:35 UTC, in 2d 0h.
Its weekly schedule tag · low confidence
usual gap4.9 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak2players, last three wipes
crowd held25%else halves by day 2
Coming wipes
2d 0hSat 31 Oct, 18:35 UTC
7d 1hThu 5 Nov, 19:00 UTCFW
9d 0hSat 7 Nov, 18:35 UTC
16d 0hSat 14 Nov, 18:35 UTC
23d 0hSat 21 Nov, 18:35 UTC
30d 0hSat 28 Nov, 18:35 UTC
35d 1hThu 3 Dec, 19:00 UTCFW
37d 0hSat 5 Dec, 18:35 UTC
The first 48 hours of its last wipes
Sat 10 OctMon 5 OctSun 4 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 10 Oct, 18:35 UTC18d ago
2
–
running
0
Mon 5 Oct, 22:11 UTC23d ago
1
✓ held half
4.8 days
0
Sun 4 Oct, 18:56 UTC24d ago
2
–
1.1 days
0
Mon 28 Sep, 23:00 UTC30d ago
1
halved by day 3
5.8 days
0
Wed 23 Sep, 18:50 UTC35d ago
2
halved by day 1
5.2 days
0
Fri 18 Sep, 21:50 UTC40d ago
1
halved by day 2
4.9 days
0
Tue 15 Sep, 16:28 UTC44d ago
1
halved by day 2
3.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Test Server | Map Pre-Release for Canadian Chill sit?
The NA tag on Test Server | Map Pre-Release for Canadian Chill puts it in North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 15.235.113.18:28010 is the address to use.
Is Test Server | Map Pre-Release for Canadian Chill up, and how steady is its uptime?
The server is down: Test Server | Map Pre-Release for Canadian Chill is offline now, with the last sighting 14 days 17 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
On what Rust version does Test Server | Map Pre-Release for Canadian Chill sit?
You will find Test Server | Map Pre-Release for Canadian Chill on Rust network protocol 2634 and build 167398, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does Test Server | Map Pre-Release for Canadian Chill wipe its map?
The prediction follows its tag, because too few of Test Server | Map Pre-Release for Canadian Chill's wipes are on record to confirm the schedule. Expect the next wipe on Saturday 31 October at 18:35 UTC. 18 days 21 hours have passed since this world was made. Its tags state that it wipes weekly.
What should you expect from wipe day on Test Server | Map Pre-Release for Canadian Chill?
Recent wipes have peaked at 2 players on average. 0 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 25% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Player count
Where does Test Server | Map Pre-Release for Canadian Chill sit among Rust servers?
In North America, Test Server | Map Pre-Release for Canadian Chill is #1,545, and overall it is #15,173 on player hours over the last seven days, in the top 70% of all ranked servers.
How many players does Test Server | Map Pre-Release for Canadian Chill usually have?
It has been 14 days 17 hours since Test Server | Map Pre-Release for Canadian Chill was last seen, and it is offline right now.
Tags and filters
What is meant by the tags on Test Server | Map Pre-Release for Canadian Chill?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser lists it under North America are the tags Test Server | Map Pre-Release for Canadian Chill publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Test Server | Map Pre-Release for Canadian Chill?
Rust Server Score lists that include Test Server | Map Pre-Release for Canadian Chill: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Map and rules
How is Test Server | Map Pre-Release for Canadian Chill set up, and what rules does it keep?
The name of Test Server | Map Pre-Release for Canadian Chill gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Test Server | Map Pre-Release for Canadian Chill runs which map?
The game generates the procedural map on Test Server | Map Pre-Release for Canadian Chill at size 4,000 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Connecting
How should you connect to Test Server | Map Pre-Release for Canadian Chill?
Enter client.connect 15.235.113.18:28010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://www.chill-rust.ca/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^w,NA,gmrust,cs167398,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max players50 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167398
BuildThe game build is 167398.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyIt wipes weekly.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).