On the class lists: D (52), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak 1
Rank#9,225top 42%
Last wipe5d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
58/ 100
C−
Working its way up from the back of the class: #9,225 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 136 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is OHHO Server Test ~Kong: Skull Island 1.28~ based in?
No region is published for OHHO Server Test ~Kong: Skull Island 1.28~. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 15.235.181.221:28019.
How dependable is OHHO Server Test ~Kong: Skull Island 1.28~, and is it online at the moment?
The server is up: OHHO Server Test ~Kong: Skull Island 1.28~ is online now. About 25 hours ago, it restarted, based on the uptime it reports. It was up 110 of 168 hours over the last 7 full days, which is 65% of the time. On 23 September 2026, Rust Server Score saw it for the first time.
Is OHHO Server Test ~Kong: Skull Island 1.28~ smooth to play on?
It never fell below 98 server fps in the last 48 hours, averaging 136. At its peak, it held 68,600 entities, including buildings, deployables and all else in the world. At its highest, it used 4,537 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does OHHO Server Test ~Kong: Skull Island 1.28~ sit?
You will find OHHO Server Test ~Kong: Skull Island 1.28~ on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does OHHO Server Test ~Kong: Skull Island 1.28~ reset?
OHHO Server Test ~Kong: Skull Island 1.28~ has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 5 days 7 hours.
Population
What position does OHHO Server Test ~Kong: Skull Island 1.28~ hold in the rankings?
In the top 42% of all ranked servers, OHHO Server Test ~Kong: Skull Island 1.28~ sits at #9,225 for player hours over the last seven days.
Is OHHO Server Test ~Kong: Skull Island 1.28~ a busy server?
With 40 slots available, OHHO Server Test ~Kong: Skull Island 1.28~ currently has 0 players. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 16:00 UTC, with an average of 1 players.
Tags and filters
What do OHHO Server Test ~Kong: Skull Island 1.28~'s tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags OHHO Server Test ~Kong: Skull Island 1.28~ publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show OHHO Server Test ~Kong: Skull Island 1.28~?
These Rust Server Score lists count OHHO Server Test ~Kong: Skull Island 1.28~ among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server rules
What settings and rules apply on OHHO Server Test ~Kong: Skull Island 1.28~?
The name of OHHO Server Test ~Kong: Skull Island 1.28~ gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on OHHO Server Test ~Kong: Skull Island 1.28~?
A procedural map of size 3,500 and seed 1337, generated by the game, is what OHHO Server Test ~Kong: Skull Island 1.28~ runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Connecting
How should you connect to OHHO Server Test ~Kong: Skull Island 1.28~?
To connect, start Rust, press F1, and type client.connect 15.235.181.221:28019. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max playersThe server holds 40 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).