On the class lists: D (48), with population over 48 hours and no performance mark.
Players now0/ 250% full
7-day average0peak 3
Rank#5,154top 23%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 25 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,154 on player hours.
Uptimehours on the list, last 48
10/ 100
F
Attendance needs work: on the list only 5 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 121 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
54/ 100
D
Moving up: up 388 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap6.6 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Thu 1 OctFri 25 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 7 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 16:42 UTC27d ago
3
–
running
0
Fri 25 Sep, 01:49 UTC33d ago
1
✓ held half
6.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does cowboy's buck-a-roo shop all are welcome sit?
No region is published for cowboy's buck-a-roo shop all are welcome. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 15.235.23.16:28015.
How reliable is cowboy's buck-a-roo shop all are welcome, and is it up?
The server is down: cowboy's buck-a-roo shop all are welcome is offline now, with the last sighting 42 hours ago. According to its reported uptime, the last restart was about 9 hours ago. It was up 75% of the time over the last 7 full days, 126 of 168 hours. It was first seen by Rust Server Score on 25 September 2026.
Is cowboy's buck-a-roo shop all are welcome smooth to play on?
It never fell below 106 server fps in the last 48 hours, averaging 121. Buildings, deployables and everything else in the world added up to as many as 132,092 entities. Up to 5,036 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is cowboy's buck-a-roo shop all are welcome running?
You will find cowboy's buck-a-roo shop all are welcome on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does cowboy's buck-a-roo shop all are welcome reset?
There are too few wipes on record for cowboy's buck-a-roo shop all are welcome to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 27 days 3 hours.
What should you expect from wipe day on cowboy's buck-a-roo shop all are welcome?
The average peak on its recent wipes was 2 players. The crowd on the latest wipe was largest 7 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 100% of its recent wipes.
Player numbers
Where does cowboy's buck-a-roo shop all are welcome sit among Rust servers?
In the top 23% of all ranked servers, cowboy's buck-a-roo shop all are welcome sits at #5,154 for player hours over the last seven days.
How many players does cowboy's buck-a-roo shop all are welcome usually have?
The last sighting of cowboy's buck-a-roo shop all are welcome was 42 hours ago, and it is offline right now. The seven-day average is 0 players, with a peak of 3.
Lists and filters
How should you read the tags on cowboy's buck-a-roo shop all are welcome?
You'll see cowboy's buck-a-roo shop all are welcome tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp25 (Max players): 25 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show cowboy's buck-a-roo shop all are welcome?
These Rust Server Score lists count cowboy's buck-a-roo shop all are welcome among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What settings and rules apply on cowboy's buck-a-roo shop all are welcome?
Nothing in the name of cowboy's buck-a-roo shop all are welcome states a gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
cowboy's buck-a-roo shop all are welcome runs which map?
The game generates the procedural map on cowboy's buck-a-roo shop all are welcome at size 4,500 with seed 423696. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to cowboy's buck-a-roo shop all are welcome?
To connect, start Rust, press F1, and type client.connect 15.235.23.16:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp25,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp25
Max players25 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).