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Every Rust server graded on real, live numbers. 44,443 players on the roll · 11,663 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 30 October 2026 Pupil no. 150.251.143.109:27015
Name of server

IKS[211 Devblog]

RegisterAbsentOffline
Region–
Address150.251.143.109:27015
Last checked14d ago
modded
Launch Rust and join
Overall grade

Not there yet

34 out of 100, the average of 2 subjects

Players now 0/ 10 0% full
7-day average0peak –
Rank#15,092top 70%
Last wipe17d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 30/ 100 Working its way up from the back of the class: #15,092 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 37/ 100 Slipped a little: down 3,961 places this week. Nothing a good wipe can't fix.

A term to build on. Even marks across the subjects, from F to F.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
21 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 122 on average
38 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 97 on average
7 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 94 on average
23 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
109 / 200

Quick answers

from the figures on this page

Server facts

Where in the world is IKS[211 Devblog]?

No region is published for IKS[211 Devblog]. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 150.251.143.109:27015.

How dependable is IKS[211 Devblog], and is it online at the moment?

The server is down: IKS[211 Devblog] is offline now, with the last sighting 14 days 6 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 15 October 2026.

On what Rust version does IKS[211 Devblog] sit?

The server IKS[211 Devblog] is on Rust network protocol 2164 under Windows. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

When does IKS[211 Devblog] wipe, and how often?

The record holds too few of IKS[211 Devblog]'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 17 days 5 hours.

Player count

Where does IKS[211 Devblog] sit among Rust servers?

In the top 70% of all ranked servers, IKS[211 Devblog] sits at #15,092 for player hours over the last seven days.

How many players does IKS[211 Devblog] usually have?

IKS[211 Devblog] is offline at the moment; the last time it was seen was 14 days 6 hours ago.

Tags and filters

How should you read the tags on IKS[211 Devblog]?

You'll see IKS[211 Devblog] tagged with mp10 (Max players): Its slot count is 10; v2164 (Protocol): To get in, your game needs to be on the same version: the protocol is 2164; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): The game is changed by plugins or settings; you will find it under Modded; hb68d7370 (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner; stok (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does IKS[211 Devblog] appear in the Rust Server Score lists and filters?

Rust Server Score lists that include IKS[211 Devblog]: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded.

Map and rules

What settings and rules apply on IKS[211 Devblog]?

You will find no gather rate in the name of IKS[211 Devblog]. You will find no published group limit. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. You are not covered by VAC, Valve's anti-cheat.

How to join

What is the way to join IKS[211 Devblog]?

To connect, start Rust, press F1, and type client.connect 150.251.143.109:27015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp10,v2164,hb68d7370,stok,oxide,modded

Game

mp10
Max players Its slot count is 10.
v2164
Protocol To get in, your game needs to be on the same version: the protocol is 2164.

Mods and access

oxide
Oxide The plugin framework in use is Oxide (uMod).
modded
Modded The game is changed by plugins or settings; you will find it under Modded.

Other

hb68d7370
Custom tag Not one of Rust's standard tags, it comes from a plugin or the owner.
stok
Custom tag Not one of Rust's standard tags, it comes from a plugin or the owner.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.