On the class lists: F (24), with population over 48 hours and no performance mark.
Players now1/ 402% full
7-day average0peak 1
Rank#14,024top 63%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
37/ 100
F
Working its way up from the back of the class: #14,024 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
35/ 100
F
Slipped a little: down 4,254 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in standing (F); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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W······
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Mon 19 OctSun 18 OctSun 18 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 19 Oct, 21:05 UTC7d ago
0
–
running
0
Sun 18 Oct, 18:23 UTC9d ago
1
–
1.1 days
0
Sun 18 Oct, 12:16 UTC9d ago
1
–
0.3 days
0
Sat 17 Oct, 11:40 UTC10d ago
2
–
1 days
0
Tue 13 Oct, 17:37 UTC14d ago
1
halved by day 1
3.8 days
0
Thu 8 Oct, 18:27 UTC19d ago
1
halved by day 1
5 days
0
Sat 3 Oct, 13:31 UTC24d ago
1
halved by day 3
5.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
A NolimitHost Rust Server leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 151.242.81.3:25408.
Is A NolimitHost Rust Server up, and how steady is its uptime?
You cannot join now: A NolimitHost Rust Server is offline, last seen 3 days 9 hours ago. It was up 55 of 168 hours over the last 7 full days, which is 33% of the time. The first sighting by Rust Server Score was on 3 October 2026.
On what Rust version does A NolimitHost Rust Server sit?
Rust network protocol 2635 and build 168909 on Linux is what A NolimitHost Rust Server runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does A NolimitHost Rust Server wipe, and how often?
There is no next wipe to predict on A NolimitHost Rust Server, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 7 days 21 hours.
What should you expect from wipe day on A NolimitHost Rust Server?
The average peak on its recent wipes was 1 players. Peak numbers came 0 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Player count
Where does A NolimitHost Rust Server sit among Rust servers?
Over the last seven days, A NolimitHost Rust Server has #14,024 for player hours, in the top 63% of all ranked servers.
Is A NolimitHost Rust Server a busy server?
A NolimitHost Rust Server is offline at the moment; the last time it was seen was 3 days 9 hours ago. It peaked at 1 and averaged 0 players over the last seven days.
Tags and filters
What is meant by the tags on A NolimitHost Rust Server?
You'll see A NolimitHost Rust Server tagged with gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does A NolimitHost Rust Server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count A NolimitHost Rust Server among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
What settings and rules apply on A NolimitHost Rust Server?
Nothing in the name of A NolimitHost Rust Server states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map A NolimitHost Rust Server uses?
A procedural map of size 4,500 and seed 1337, generated by the game, is what A NolimitHost Rust Server runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Getting in
What is the way to join A NolimitHost Rust Server?
Enter client.connect 151.242.81.3:25408 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://nolimit.host/.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max players40 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); population is the one to work on (F).