Not ranked yet, so there is no place in the school to report.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
Not enough figures yet to write a report. Check back after a few days on the list.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Rust 2057 RPH. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 152.207.108.218:28015 is the address to use.
Is Rust 2057 RPH up, and how steady is its uptime?
The server is down: Rust 2057 RPH is offline now, with the last sighting 42 days 16 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 16 September 2026.
What Rust version is Rust 2057 RPH on?
Rust network protocol 2057 on Windows is what Rust 2057 RPH runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does Rust 2057 RPH wipe its map?
The record holds too few of Rust 2057 RPH's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 42 days 16 hours have passed since this world was made.
Player count
What position does Rust 2057 RPH hold in the rankings?
In the top – of all ranked servers, Rust 2057 RPH sits at #15,509 for player hours over the last seven days.
How many players does Rust 2057 RPH usually have?
Rust 2057 RPH is offline at the moment; the last time it was seen was 42 days 16 hours ago.
Lists and filters
What is meant by the tags on Rust 2057 RPH?
You'll see Rust 2057 RPH tagged with mp70 (Max players): 70 slots are available; v2057 (Protocol): The game protocol is 2057, so your game must match that version to join; modded (Modded): Plugins or settings alter the game, so it sits under Modded; oxide (Oxide): Oxide (uMod) provides the plugin framework here; hfc42598c (Custom tag): The owner or a plugin created this tag, so it is not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it is not standard Rust in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Rust 2057 RPH?
Rust Server Score lists that include Rust 2057 RPH: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded.
Rules and settings
Which rules does Rust 2057 RPH enforce, and what are its settings?
The name of Rust 2057 RPH gives no gather rate. No group limit is published. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The server does not run VAC, Valve's anti-cheat.
Connecting
What is the way to join Rust 2057 RPH?
To connect, start Rust, press F1, and type client.connect 152.207.108.218:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp70,v2057,hfc42598c,stok,modded,oxide
Game
mp70
Max players70 slots are available.
v2057
ProtocolThe game protocol is 2057, so your game must match that version to join.
Mods and access
modded
ModdedPlugins or settings alter the game, so it sits under Modded.
oxide
OxideOxide (uMod) provides the plugin framework here.
Other
hfc42598c
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
stok
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Not enough figures yet to write a report. Check back after a few days on the list.