On the class lists: F (27), with population over 48 hours and no performance mark.
Players now0/ 350% full
7-day average0peak 2
Rank#12,045top 54%
Last wipe16h agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 35 on average. Plenty of space to grow.
Standingrank on player hours
46/ 100
D
Working its way up from the back of the class: #12,045 on player hours.
Uptimehours on the list, last 48
35/ 100
F
Attendance needs work: on the list only 17 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 236 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
No rank history yet.
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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·W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 08:19 UTC16h ago
–
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Lost Land leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 152.37.181.201:28015 is the address to use.
How dependable is Lost Land, and is it online at the moment?
Right now, Lost Land is online. The uptime it reports puts the last restart at about 14 hours ago. It was first seen by Rust Server Score on 27 October 2026.
How well does Lost Land run?
The average over the last 48 hours was 236 server fps, and it never went below 211. Up to 47,220 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 1,607 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is Lost Land on?
You will find Lost Land on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does Lost Land wipe, and how often?
There are too few wipes on record for Lost Land to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 16 hours.
Population
What position does Lost Land hold in the rankings?
Over the last seven days, Lost Land has #12,045 for player hours, in the top 54% of all ranked servers.
How many players does Lost Land usually have?
Lost Land is showing 0 players right now, with 35 slots in total. It peaked at 2 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 09:00 UTC, with an average of 1 players.
Tags
What do Lost Land's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp35 (Max players): The server holds 35 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon are the tags Lost Land publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Lost Land?
These Rust Server Score lists count Lost Land among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
How is Lost Land set up, and what rules does it keep?
The name of Lost Land gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Lost Land uses?
A procedural map of size 3,000 and seed 8675309, generated by the game, is what Lost Land runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto Lost Land?
Enter client.connect 152.37.181.201:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp35,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp35
Max playersThe server holds 35 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).