On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 800% full
7-day average0peak –
Rank#15,344top 69%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 80 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,344 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
93/ 100
A
Mostly smooth: 56 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 171 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 07:08 UTC26d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Crab Iron Oxide Server leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 154.12.249.69:28000.
Is Crab Iron Oxide Server up, and how steady is its uptime?
You can join now: Crab Iron Oxide Server is online. According to its reported uptime, the last restart was about 16 days 12 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Does Crab Iron Oxide Server perform well?
It averaged 56 server fps over the last 48 hours, with a low of 52. At its peak, it held 89,189 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,917 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does Crab Iron Oxide Server sit?
Rust network protocol 2634 and build 167584 on Windows is what Crab Iron Oxide Server runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does Crab Iron Oxide Server wipe, and how often?
There are too few wipes on record for Crab Iron Oxide Server to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 26 days 16 hours have passed since this world was made.
What happens on Crab Iron Oxide Server when wipe day arrives?
Recent wipes have peaked at 0 players on average. The crowd on the latest wipe was largest 0 hours after it began.
Player count
What position does Crab Iron Oxide Server hold in the rankings?
In the top 69% of all ranked servers, Crab Iron Oxide Server sits at #15,344 for player hours over the last seven days.
Is Crab Iron Oxide Server a busy server?
Right now, 0 players are on Crab Iron Oxide Server, which has 80 slots. A seven-day average of 0 players applies here.
Tags and filters
What do Crab Iron Oxide Server's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp80 (Max players): Its slot count is 80; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Crab Iron Oxide Server publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Crab Iron Oxide Server?
These Rust Server Score lists count Crab Iron Oxide Server among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
How is Crab Iron Oxide Server set up, and what rules does it keep?
You will find no gather rate in the name of Crab Iron Oxide Server. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Crab Iron Oxide Server?
The game generates the procedural map on Crab Iron Oxide Server at size 4,000 with seed 1234567890. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto Crab Iron Oxide Server?
To connect, start Rust, press F1, and type client.connect 154.12.249.69:28000. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp80,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp80
Max playersIts slot count is 80.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167584
BuildBuild number: 167584.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).