Working its way up from the back of the class: #15,340 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
32/ 100
F
Lost ground: down 5,476 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, and #378 of the duo servers (top 90%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
DZ Raiders - 2x Weekly leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 154.240.192.119:28015.
Is DZ Raiders - 2x Weekly up, and how steady is its uptime?
The server is down: DZ Raiders - 2x Weekly is offline now, with the last sighting 9 days ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 19 October 2026.
Which Rust version is DZ Raiders - 2x Weekly running?
Rust network protocol 2634 and build 167781 on Linux is what DZ Raiders - 2x Weekly runs. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does DZ Raiders - 2x Weekly wipe its map?
There are too few wipes on record for DZ Raiders - 2x Weekly to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 13 days 14 hours.
Player count
Where does DZ Raiders - 2x Weekly sit among Rust servers?
Over the last seven days, DZ Raiders - 2x Weekly has #15,340 for player hours, in the top 69% of all ranked servers. It comes #378 among servers in the duo group.
What does the population on DZ Raiders - 2x Weekly look like?
The last sighting of DZ Raiders - 2x Weekly was 9 days ago, and it is offline right now.
Tags and filters
How should you read the tags on DZ Raiders - 2x Weekly?
The game's browser takes its cue from the tags DZ Raiders - 2x Weekly has set: gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): Its slot count is 50; ts2 (Group limit): A team can hold 2 players at most; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does DZ Raiders - 2x Weekly appear in the Rust Server Score lists and filters?
Rust Server Score lists that include DZ Raiders - 2x Weekly: 2x Rust servers, graded, Duo servers, marked like a report and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 2 weeks; Gather rate: 2x.
Rules and settings
What settings and rules apply on DZ Raiders - 2x Weekly?
Going by its name, DZ Raiders - 2x Weekly runs 2x gather. The cap on group size is 2 players (duo). survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
DZ Raiders - 2x Weekly runs which map?
The game generates the procedural map on DZ Raiders - 2x Weekly at size 3,500 with seed 560169381. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto DZ Raiders - 2x Weekly?
To connect, start Rust, press F1, and type client.connect 154.240.192.119:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/mxCqpDRUub.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts2,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp50
Max playersIts slot count is 50.
ts2
Group limitA team can hold 2 players at most.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.