On the class lists: F (26), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 3
Rank#12,454top 56%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
44/ 100
F
Working its way up from the back of the class: #12,454 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
35/ 100
F
Slipped a little: down 3,633 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in standing (F); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap7.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 4
The first 48 hours of its last wipes
Sun 25 OctSun 18 OctSun 11 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 14:28 UTC3d ago
3
–
running
0
Sun 18 Oct, 14:28 UTC10d ago
2
halved by day 6
7 days
0
Sun 11 Oct, 04:11 UTC17d ago
1
halved by day 2
7.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Test Server (Stevious Mondays)?
No region is published for Test Server (Stevious Mondays). Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 155.103.85.145:28010.
Is Test Server (Stevious Mondays) up, and how steady is its uptime?
You cannot join now: Test Server (Stevious Mondays) is offline, last seen 2 days 7 hours ago. It was up 32 of 168 hours over the last 7 full days, which is 19% of the time. It was first seen by Rust Server Score on 11 October 2026.
On what Rust version does Test Server (Stevious Mondays) sit?
The server Test Server (Stevious Mondays) is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Test Server (Stevious Mondays) reset?
There is no next wipe to predict on Test Server (Stevious Mondays), as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 3 days 13 hours have passed since this world was made.
What happens on Test Server (Stevious Mondays) when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. 22 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 4 is when it sank below half in the wipes that did not hold.
Player count
Where does Test Server (Stevious Mondays) sit among Rust servers?
Over the last seven days, Test Server (Stevious Mondays) has #12,454 for player hours, in the top 56% of all ranked servers.
How many players does Test Server (Stevious Mondays) usually have?
It has been 2 days 7 hours since Test Server (Stevious Mondays) was last seen, and it is offline right now. Averaging 0 players over seven days, it peaked at 3.
Tags and filters
What is meant by the tags on Test Server (Stevious Mondays)?
The game's browser takes its cue from the tags Test Server (Stevious Mondays) has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Test Server (Stevious Mondays)?
These Rust Server Score lists count Test Server (Stevious Mondays) among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
How is Test Server (Stevious Mondays) set up, and what rules does it keep?
Nothing in the name of Test Server (Stevious Mondays) states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Test Server (Stevious Mondays) runs which map?
Test Server (Stevious Mondays) runs a game-generated procedural map at size 3,950, seed 268830268. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Connecting
What is the way to join Test Server (Stevious Mondays)?
To connect, start Rust, press F1, and type client.connect 155.103.85.145:28010. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://stevious.io.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); population is the one to work on (F).