On the class lists: F (32), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#12,784top 58%
Last wipe9h agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
42/ 100
F
Working its way up from the back of the class: #12,784 on player hours.
Uptimehours on the list, last 48
17/ 100
F
Attendance needs work: on the list only 8 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 255 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
··W····
··W····
··W
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap6.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1
The first 48 hours of its last wipes
Wed 21 OctWed 14 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 9 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 13:58 UTC9h ago
–
–
running
0
Wed 21 Oct, 13:58 UTC7d ago
2
✓ held half
7 days
0
Wed 14 Oct, 17:40 UTC14d ago
1
halved by day 1
6.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Test Server (Stevious Trio) based in?
You'll find no region listed by Test Server (Stevious Trio). Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 155.103.85.145:28050.
How dependable is Test Server (Stevious Trio), and is it online at the moment?
You can join now: Test Server (Stevious Trio) is online. About 8 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 31 of 168 hours, or 18% of the time. On 11 October 2026, Rust Server Score saw it for the first time.
Is Test Server (Stevious Trio) smooth to play on?
It averaged 30 server fps over the last 48 hours, with a low of 30. At its peak, it held 77,055 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,100 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Test Server (Stevious Trio) on?
The server Test Server (Stevious Trio) is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does Test Server (Stevious Trio) wipe, and how often?
No next wipe can be predicted for Test Server (Stevious Trio), which wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 9 hours have passed since this world was made.
What happens on Test Server (Stevious Trio) when wipe day arrives?
Recent wipes have peaked at 2 players on average. Peak numbers came 9 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 50% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player count
What position does Test Server (Stevious Trio) hold in the rankings?
In the top 58% of all ranked servers, Test Server (Stevious Trio) sits at #12,784 for player hours over the last seven days.
What does the population on Test Server (Stevious Trio) look like?
Right now, 0 players are on Test Server (Stevious Trio), which has 100 slots. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 0 players.
Lists and filters
How should you read the tags on Test Server (Stevious Trio)?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon are the tags Test Server (Stevious Trio) publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Test Server (Stevious Trio) appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Test Server (Stevious Trio): Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
What settings and rules apply on Test Server (Stevious Trio)?
The name of Test Server (Stevious Trio) gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
Test Server (Stevious Trio) runs which map?
The game generates the procedural map on Test Server (Stevious Trio) at size 3,850 with seed 592241408. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Getting in
How should you connect to Test Server (Stevious Trio)?
Enter client.connect 155.103.85.145:28050 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://stevious.io.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (D); population is the one to work on (F).