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Every Rust server graded on real, live numbers. 89,289 players on the roll · 11,829 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 155.103.85.145:28070
Name of server

Test Server (Upsurge Main)

RegisterAbsentOffline
Region–
Address155.103.85.145:28070
Last checked23h ago
moddedcarbon
Launch Rust and join Website
Overall grade

Working towards

52 out of 100, the average of 6 subjects

On the class lists: D (53), with population over 48 hours and no performance mark.

Players now 0/ 100 0% full
7-day average0peak 1
Rank#10,560top 48%
Last wipe2d agono schedule published
Next wipe17hThu 29 Oct, 13:58 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours 52/ 100 Working its way up from the back of the class: #10,560 on player hours.
Uptimehours on the list, last 48 52/ 100 Attendance needs work: on the list only 25 of the last 48 hours.
Performanceserver fps, last 48 hours 50/ 100 Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe 100/ 100 Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago 61/ 100 Moving up: up 2,346 places this week.

A term to build on. Strongest in wipe hold (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75121:0002:0007:0011:0016:0021:00

Hourly average and peak, UTC.

Server performance

01020304021:0002:0007:0011:0016:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

5 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 13:58 UTC, in 17h. Every Monday at 13:57 and every Thursday at 13:58 UTC · high confidence

usual gap3.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  • 17hThu 29 Oct, 13:58 UTC
  • 4d 17hMon 2 Nov, 13:57 UTC
  • 7d 22hThu 5 Nov, 19:00 UTCFW
  • 11d 17hMon 9 Nov, 13:57 UTC
  • 14d 17hThu 12 Nov, 13:58 UTC
  • 18d 17hMon 16 Nov, 13:57 UTC
  • 21d 17hThu 19 Nov, 13:58 UTC
  • 25d 17hMon 23 Nov, 13:57 UTC

The first 48 hours of its last wipes

Mon 26 OctThu 22 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 9 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 13:57 UTC2d ago 1 – running 0
Thu 22 Oct, 13:58 UTC6d ago 1 held half 4 days 0
Mon 19 Oct, 13:58 UTC9d ago 0 – 3 days 0
Thu 15 Oct, 13:58 UTC13d ago 1 held half 4 days 0
Mon 12 Oct, 13:58 UTC16d ago 0 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 127 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 90 on average
126 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
50 / 1000

Quick answers

from the figures on this page

About the server

In what location does Test Server (Upsurge Main) sit?

Test Server (Upsurge Main) leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 155.103.85.145:28070 is the address to use.

How dependable is Test Server (Upsurge Main), and is it online at the moment?

You cannot join now: Test Server (Upsurge Main) is offline, last seen 23 hours ago. The uptime it reports puts the last restart at about 31 hours ago. It was up 38% of the time over the last 7 full days, 64 of 168 hours. On 11 October 2026, Rust Server Score saw it for the first time.

Is Test Server (Upsurge Main) smooth to play on?

It never fell below 30 server fps in the last 48 hours, averaging 30. Up to 78,395 entities were in the world, covering buildings, deployables and the rest. Up to 2,516 MB of memory was used. Players feel lag when fps drops and entities pile up.

Which Rust version is Test Server (Upsurge Main) running?

You will find Test Server (Upsurge Main) on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

On what schedule does Test Server (Upsurge Main) reset?

Wipes come every Monday at 13:57 and every Thursday at 13:58 UTC on Test Server (Upsurge Main). Thursday 29 October at 13:58 UTC is the date set for its next wipe. It has been running its current world for 2 days 6 hours.

What happens on Test Server (Upsurge Main) when wipe day arrives?

Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 9 hours after it began. Half the peak held until the next wipe in 100% of its recent wipes.

Player numbers

What position does Test Server (Upsurge Main) hold in the rankings?

In the top 48% of all ranked servers, Test Server (Upsurge Main) sits at #10,560 for player hours over the last seven days.

What does the population on Test Server (Upsurge Main) look like?

The last sighting of Test Server (Upsurge Main) was 23 hours ago, and it is offline right now. It peaked at 1 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 12:00 UTC, averaging 1 players.

Tags and filters

What do Test Server (Upsurge Main)'s tags stand for?

The game's browser takes its cue from the tags Test Server (Upsurge Main) has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature Test Server (Upsurge Main)?

Rust Server Score lists that include Test Server (Upsurge Main): Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules and settings

What settings and rules apply on Test Server (Upsurge Main)?

Nothing in the name of Test Server (Upsurge Main) states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.

Test Server (Upsurge Main) runs which map?

The game generates the procedural map on Test Server (Upsurge Main) at size 3,950 with seed 253663126. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.

Getting in

How do you get onto Test Server (Upsurge Main)?

To connect, start Rust, press F1, and type client.connect 155.103.85.145:28070. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://stevious.io.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Its slot count is 100.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.