On the class lists: D (53), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#10,560top 48%
Last wipe2d agono schedule published
Next wipe17hThu 29 Oct, 13:58 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
52/ 100
D
Working its way up from the back of the class: #10,560 on player hours.
Uptimehours on the list, last 48
52/ 100
D
Attendance needs work: on the list only 25 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
61/ 100
C
Moving up: up 2,346 places this week.
A term to build on.
Strongest in wipe hold (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
W··W···
W··W···
W··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 29 October, 13:58 UTC, in 17h.
Every Monday at 13:57 and every Thursday at 13:58 UTC · high confidence
usual gap3.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
17hThu 29 Oct, 13:58 UTC
4d 17hMon 2 Nov, 13:57 UTC
7d 22hThu 5 Nov, 19:00 UTCFW
11d 17hMon 9 Nov, 13:57 UTC
14d 17hThu 12 Nov, 13:58 UTC
18d 17hMon 16 Nov, 13:57 UTC
21d 17hThu 19 Nov, 13:58 UTC
25d 17hMon 23 Nov, 13:57 UTC
The first 48 hours of its last wipes
Mon 26 OctThu 22 OctMon 19 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 9 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 13:57 UTC2d ago
1
–
running
0
Thu 22 Oct, 13:58 UTC6d ago
1
✓ held half
4 days
0
Mon 19 Oct, 13:58 UTC9d ago
0
–
3 days
0
Thu 15 Oct, 13:58 UTC13d ago
1
✓ held half
4 days
0
Mon 12 Oct, 13:58 UTC16d ago
0
–
3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Test Server (Upsurge Main) sit?
Test Server (Upsurge Main) leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 155.103.85.145:28070 is the address to use.
How dependable is Test Server (Upsurge Main), and is it online at the moment?
You cannot join now: Test Server (Upsurge Main) is offline, last seen 23 hours ago. The uptime it reports puts the last restart at about 31 hours ago. It was up 38% of the time over the last 7 full days, 64 of 168 hours. On 11 October 2026, Rust Server Score saw it for the first time.
Is Test Server (Upsurge Main) smooth to play on?
It never fell below 30 server fps in the last 48 hours, averaging 30. Up to 78,395 entities were in the world, covering buildings, deployables and the rest. Up to 2,516 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is Test Server (Upsurge Main) running?
You will find Test Server (Upsurge Main) on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does Test Server (Upsurge Main) reset?
Wipes come every Monday at 13:57 and every Thursday at 13:58 UTC on Test Server (Upsurge Main). Thursday 29 October at 13:58 UTC is the date set for its next wipe. It has been running its current world for 2 days 6 hours.
What happens on Test Server (Upsurge Main) when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 9 hours after it began. Half the peak held until the next wipe in 100% of its recent wipes.
Player numbers
What position does Test Server (Upsurge Main) hold in the rankings?
In the top 48% of all ranked servers, Test Server (Upsurge Main) sits at #10,560 for player hours over the last seven days.
What does the population on Test Server (Upsurge Main) look like?
The last sighting of Test Server (Upsurge Main) was 23 hours ago, and it is offline right now. It peaked at 1 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 12:00 UTC, averaging 1 players.
Tags and filters
What do Test Server (Upsurge Main)'s tags stand for?
The game's browser takes its cue from the tags Test Server (Upsurge Main) has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Test Server (Upsurge Main)?
Rust Server Score lists that include Test Server (Upsurge Main): Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules and settings
What settings and rules apply on Test Server (Upsurge Main)?
Nothing in the name of Test Server (Upsurge Main) states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
Test Server (Upsurge Main) runs which map?
The game generates the procedural map on Test Server (Upsurge Main) at size 3,950 with seed 253663126. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Getting in
How do you get onto Test Server (Upsurge Main)?
To connect, start Rust, press F1, and type client.connect 155.103.85.145:28070. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://stevious.io.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersIts slot count is 100.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (A+); population is the one to work on (F).