Working its way up from the back of the class: #16,408 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
13/ 100
F
Lost ground: down 12,237 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 82% in NA, and #649 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 17:57 UTC, in 10h.
Its biweekly schedule tag · low confidence
wipe-day peak4players, last three wipes
Coming wipes
10hThu 29 Oct, 17:57 UTC
7d 11hThu 5 Nov, 19:00 UTCFW
14d 10hThu 12 Nov, 17:57 UTC
28d 10hThu 26 Nov, 17:57 UTC
35d 11hThu 3 Dec, 19:00 UTCFW
42d 10hThu 10 Dec, 17:57 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 47 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 17 Sep, 17:57 UTC41d ago
4
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Shadow Island 2X | Bi-Weekly | Quad sit?
The NA tag on Shadow Island 2X | Bi-Weekly | Quad puts it in North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 156.236.84.19:28120.
How dependable is Shadow Island 2X | Bi-Weekly | Quad, and is it online at the moment?
The server is down: Shadow Island 2X | Bi-Weekly | Quad is offline now, with the last sighting 27 days 16 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Which Rust version is Shadow Island 2X | Bi-Weekly | Quad running?
Rust network protocol 2633 and build 164530 on Linux is what Shadow Island 2X | Bi-Weekly | Quad runs. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does Shadow Island 2X | Bi-Weekly | Quad reset?
The prediction follows its tag, because too few of Shadow Island 2X | Bi-Weekly | Quad's wipes are on record to confirm the schedule. It is due to wipe next on Thursday 29 October at 17:57 UTC. The world it runs now was created 41 days 7 hours. Its tags give a wipe schedule of every two weeks.
What should you expect from wipe day on Shadow Island 2X | Bi-Weekly | Quad?
Across its recent wipes, the busiest moments averaged 4 players. Peak numbers came 47 hours into the latest wipe.
Player numbers
Where does Shadow Island 2X | Bi-Weekly | Quad place in the wider field of Rust servers?
In North America, Shadow Island 2X | Bi-Weekly | Quad is #1,629, and overall it is #16,408 on player hours over the last seven days, in the top 69% of all ranked servers. In the quad group, it ranks #649.
Is Shadow Island 2X | Bi-Weekly | Quad a busy server?
It has been 27 days 16 hours since Shadow Island 2X | Bi-Weekly | Quad was last seen, and it is offline right now.
Tags and filters
How should you read the tags on Shadow Island 2X | Bi-Weekly | Quad?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts4 (Group limit): A team can hold 4 players at most; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs164530 (Build): Build number: 164530; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): You will find it under North America in the browser are the tags Shadow Island 2X | Bi-Weekly | Quad publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Shadow Island 2X | Bi-Weekly | Quad?
These Rust Server Score lists count Shadow Island 2X | Bi-Weekly | Quad among them: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Gather rate: 2x.
Map and rules
How is Shadow Island 2X | Bi-Weekly | Quad set up, and what rules does it keep?
Going by its name, Shadow Island 2X | Bi-Weekly | Quad runs 2x gather. The cap on group size is 4 players (quad). You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Shadow Island 2X | Bi-Weekly | Quad uses?
The game generates the procedural map on Shadow Island 2X | Bi-Weekly | Quad at size 3,900 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Shadow Island Custom Map.
Connecting
What is the way to join Shadow Island 2X | Bi-Weekly | Quad?
Enter client.connect 156.236.84.19:28120 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://shadowisland.xyz/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2633,^b,NA,gmrust,cs164530,ts4,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersIts slot count is 100.
ts4
Group limitA team can hold 4 players at most.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs164530
BuildBuild number: 164530.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).