On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 3000% full
7-day average0peak –
Rank#15,326top 69%
Last wipe235d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 300 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,326 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 78 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 201 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't see a region from Farssi.net | TEST, whose region code is ger. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 157.180.103.123:28015 is the address to use.
How dependable is Farssi.net | TEST, and is it online at the moment?
The server is up: Farssi.net | TEST is online now. According to its reported uptime, the last restart was about 3 days 12 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is Farssi.net | TEST smooth to play on?
The average over the last 48 hours was 78 server fps, and it never went below 78. Up to 67,223 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,285 MB. When fps is low and entities climb, that is lag to players.
What Rust version is Farssi.net | TEST on?
Rust network protocol 2622 and build 145203 on Windows is what Farssi.net | TEST runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Farssi.net | TEST reset?
Farssi.net | TEST has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 235 days.
Player count
What position does Farssi.net | TEST hold in the rankings?
In the top 69% of all ranked servers, Farssi.net | TEST sits at #15,326 for player hours over the last seven days.
What does the population on Farssi.net | TEST look like?
Farssi.net | TEST is showing 0 players right now, with 300 slots in total. For the last seven days, the average number of players was 0.
Tags
What do Farssi.net | TEST's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp300 (Max players): 300 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2622 (Protocol): To get in, your game needs to be on the same version: the protocol is 2622; cs145203 (Build): Build number: 145203; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rger (Region code): Region code: ger; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags Farssi.net | TEST publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Farssi.net | TEST?
Rust Server Score lists that include Farssi.net | TEST: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
What settings and rules apply on Farssi.net | TEST?
Nothing in the name of Farssi.net | TEST states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Farssi.net | TEST?
The game generates the procedural map on Farssi.net | TEST at size 3,500 with seed 853349898. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to Farssi.net | TEST?
To connect, start Rust, press F1, and type client.connect 157.180.103.123:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://farssi.net/gamehost/.
Server tags
what each one means
Published asmp300,ptrak,$rger,v2622,gmrust,cs145203,ts8,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp300
Max players300 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2622
ProtocolTo get in, your game needs to be on the same version: the protocol is 2622.
cs145203
BuildBuild number: 145203.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rger
Region codeRegion code: ger.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).