Working its way up from the back of the class: #15,498 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 1,496 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers, top 89% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Saturday 31 October, 03:16 UTC, in 2d 7h.
Weekly: 7 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Eddie Catflap's Staging 20260919 based in?
In Oceania, according to its own listing, sits Eddie Catflap's Staging 20260919, with the OC tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 157.211.1.239:28125 is the address to use.
Is Eddie Catflap's Staging 20260919 up, and how steady is its uptime?
At this moment, Eddie Catflap's Staging 20260919 is offline; the last time it was seen was 35 days 9 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 19 September 2026.
What Rust version is Eddie Catflap's Staging 20260919 on?
Rust network protocol 2633 and build 165367 on Windows is what Eddie Catflap's Staging 20260919 runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does Eddie Catflap's Staging 20260919 reset?
The estimate for Eddie Catflap's Staging 20260919's next wipe comes from weekly: 7 days after its last wipe. Saturday 31 October at 03:16 UTC is the date set for its next wipe. The world it runs now was created 39 days 16 hours. The tags carry a weekly wipe schedule.
Player count
What position does Eddie Catflap's Staging 20260919 hold in the rankings?
In Oceania, Eddie Catflap's Staging 20260919 is #187, and overall it is #15,498 on player hours over the last seven days, in the top 68% of all ranked servers.
What does the population on Eddie Catflap's Staging 20260919 look like?
The last sighting of Eddie Catflap's Staging 20260919 was 35 days 9 hours ago, and it is offline right now.
Lists and filters
How should you read the tags on Eddie Catflap's Staging 20260919?
You'll see Eddie Catflap's Staging 20260919 tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp80 (Max players): 80 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165367 (Build): Build number: 165367; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): Wipes come once a week; OC (Oceania): In the server browser it appears under Oceania in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Eddie Catflap's Staging 20260919?
These Rust Server Score lists count Eddie Catflap's Staging 20260919 among them: Oceania Rust servers, graded and Best community servers, graded. It shows under the following filters on the server list: Region: Oceania; Type: Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w; Group limit: 5 or more; Wipe schedule: Weekly.
Map and rules
What settings and rules apply on Eddie Catflap's Staging 20260919?
Nothing in the name of Eddie Catflap's Staging 20260919 states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. You are covered by VAC, Valve's anti-cheat.
Eddie Catflap's Staging 20260919 runs which map?
Eddie Catflap's Staging 20260919 runs a game-generated procedural map at size 4,500, seed 470264023. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join Eddie Catflap's Staging 20260919?
Enter client.connect 157.211.1.239:28125 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/twAFAAyspD.
Server tags
what each one means
Published asmp80,ptrak,$r?,v2633,^w,OC,gmrust,cs165367,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp80
Max players80 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs165367
BuildBuild number: 165367.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyWipes come once a week.
Region
OC
OceaniaIn the server browser it appears under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).