Working its way up from the back of the class: #16,838 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
28/ 100
F
Lost ground: down 7,452 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.4 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
The first 48 hours of its last wipes
Sat 19 SepSat 19 SepFri 18 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 19 Sep, 10:28 UTC39d ago
3
–
running
2
Sat 19 Sep, 02:03 UTC39d ago
3
–
0.4 days
0
Fri 18 Sep, 17:09 UTC39d ago
3
–
0.4 days
1
Fri 18 Sep, 09:19 UTC40d ago
3
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 8+ · 10x · biweekly · 77 on average
95 / 150
Quick answers
from the figures on this page
Server details
Which region is AusGrid 99x Battleground based in?
AusGrid 99x Battleground leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 157.211.32.47:28015 is the address to use.
Is AusGrid 99x Battleground up, and how steady is its uptime?
You cannot join now: AusGrid 99x Battleground is offline, last seen 28 days 4 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
On what Rust version does AusGrid 99x Battleground sit?
The server AusGrid 99x Battleground is on Rust network protocol 2633 and build 164530 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does AusGrid 99x Battleground reset?
No next wipe can be predicted for AusGrid 99x Battleground, which wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 39 days 2 hours have passed since this world was made.
What happens on AusGrid 99x Battleground when wipe day arrives?
The average peak on its recent wipes was 3 players. Peak numbers came 1 hours into the latest wipe.
Player numbers
Where does AusGrid 99x Battleground sit among Rust servers?
In the top 70% of all ranked servers, AusGrid 99x Battleground sits at #16,838 for player hours over the last seven days.
How many players does AusGrid 99x Battleground usually have?
The last sighting of AusGrid 99x Battleground was 28 days 4 hours ago, and it is offline right now.
Lists and filters
How should you read the tags on AusGrid 99x Battleground?
The game's browser takes its cue from the tags AusGrid 99x Battleground has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show AusGrid 99x Battleground?
These Rust Server Score lists count AusGrid 99x Battleground among them: Rust servers above 10x gather rate and Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.
Rules and settings
How is AusGrid 99x Battleground set up, and what rules does it keep?
Going by its name, AusGrid 99x Battleground runs 99x gather. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
AusGrid 99x Battleground runs which map?
AusGrid 99x Battleground runs a game-generated procedural map at size 2,500, seed 1145285880. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto AusGrid 99x Battleground?
Enter client.connect 157.211.32.47:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs164530
BuildThe game build is 164530.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.