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Every Rust server graded on real, live numbers. 43,996 players on the roll · 11,654 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 30 October 2026 Pupil no. 157.250.193.154:28025
Name of server

Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1

RegisterPresentOnline
RegionNA
Address157.250.193.154:28025
Last checked8m ago
biweekly wipes moddedcarbonpve
Launch Rust and join Website
Overall grade

Steady

67 out of 100, the average of 6 subjects

On the class lists: C (60), with population over 48 hours and no performance mark.

Players now 2/ 50 4% full
7-day average1peak 7
Rank#2,551top 11% · #413 in NA
Last wipe8h agobiweekly schedule
Next wipe6d 15hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 3/ 100 A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours 89/ 100 Holds a respectable place: #2,551 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 88 server fps on average.
Wipeskeeping the crowd after a wipe 67/ 100 Keeps a fair share of its players through a wipe: 67% of wipes kept half their crowd.
Momentumrank now against a week ago 47/ 100 Slipped a little: down 173 places this week. Nothing a good wipe can't fix.

A steady term. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeakWipe
0246804:0013:0023:0008:0017:0002:00Wiped Thu 29 Oct, 19:07 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020004:0013:0023:0008:0017:0002:00Wiped Thu 29 Oct, 19:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 11% of all ranked servers, top 22% in NA. Ranked on player hours over the last seven days.

Attendance: the wipe record

4 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence

usual gap21 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak8players, last three wipes
crowd held67%else halves by day 8

Coming wipes

  • 6d 15hThu 5 Nov, 19:00 UTCFW
  • 20d 15hThu 19 Nov, 19:07 UTC
  • 34d 15hThu 3 Dec, 19:00 UTCFW
  • 41d 15hThu 10 Dec, 19:07 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 19:07 UTC8h ago – – running 4
Thu 15 Oct, 18:17 UTC14d ago 7 held half 14 days 3
Thu 1 Oct, 17:57 UTC FW28d ago 8 halved by day 8 14 days 5
Thu 17 Sep, 17:43 UTC42d ago 8 held half 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Outpost Omega | PVE | Build | Explore | Thrive
NA · groups of 8+ · biweekly · 1 on average
1 / 100
1 / 50
Good Times Custom Maps Server I (PVE-Build)
NA · groups of 8+ · monthly · 1 on average
1 / 50
BroinRust [PVE MOD EU/EA]
EU · groups of 10+ · biweekly · 3 on average
2 / 200
Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai
NA · groups of 8+ · 2x · monthly · 2 on average
2 / 200
J.A.R.V.I.S.| PVE | Farm, Build, Enjoy | NO Sandbox
groups of 8+ · biweekly · 2 on average
0 / 50

Quick answers

from the figures on this page

Server facts

Where in the world is Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1?

The NA tag on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 puts it in North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 157.250.193.154:28025.

How reliable is Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1, and is it up?

Right now, Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 is online. According to its reported uptime, the last restart was about 1 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.

Does Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 perform well?

It averaged 88 server fps over the last 48 hours, with a low of 53. Buildings, deployables and everything else in the world added up to as many as 175,667 entities. Up to 5,514 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.

What Rust version is Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 on?

The server Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.

Resets

When does Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 wipe, and how often?

Wipes come every 3 weeks on Thursday at 19:07 UTC on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 8 hours. Its tags give a wipe schedule of every two weeks.

What should you expect from wipe day on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1?

Recent wipes have peaked at 8 players on average. Peak numbers came 1 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 67% of its recent wipes. Day 8 is when it sank below half in the wipes that did not hold.

Population

Where does Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 place in the wider field of Rust servers?

Over the last seven days, Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 has #2,551 for player hours, in the top 11% of all ranked servers and #413 in North America.

How many players does Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 usually have?

With 50 slots available, Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 currently has 2 players. It peaked at 7 and averaged 1 players over the last seven days. Over the last 48 hours, the peak hour was 21:00 UTC, averaging 5 players.

Tags and filters

How should you read the tags on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1?

You'll see Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): A wipe happens once a fortnight; ^t (Tutorial on): Facepunch's tutorial is available for new players on this server; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): You will find it under North America in the browser in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 appear in the Rust Server Score lists and filters?

Rust Server Score lists that include Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1: Rust tutorial servers, graded, Modded Rust servers, graded, Rust build and creative servers, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Rules and settings

How is Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 set up, and what rules does it keep?

Nothing in the name of Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 states a gather rate. The group limit stays at the game's default of 8 players. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.

Can you tell me which map Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 uses?

The game generates the procedural map on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 at size 4,500 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Connecting

How should you connect to Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1?

To connect, start Rust, press F1, and type client.connect 157.250.193.154:28025. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/odysseyrp.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^b,NA,^t,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Its slot count is 50.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly A wipe happens once a fortnight.

Gameplay

^t
Tutorial on Facepunch's tutorial is available for new players on this server.
^p
PvE Players do not fight one another here; the world is the danger.

Mods and access

^z
Modded The game is changed by plugins or settings; you will find it under Modded.
^y
Carbon Carbon provides the plugin framework here.

Region

NA
North America You will find it under North America in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.