On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now1/ 2000% full
7-day average3peak 8
Rank#2,045top 9% · #319 in NA
Last wipe26d agomonthly schedule
Next wipe8d 7hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 3 of 200 on average. Plenty of space to grow.
Standingrank on player hours
91/ 100
A
Well up the rankings: #2,045 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 84 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 195 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 9% of all ranked servers, top 17% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h.
The force wipe · high confidence
wipe-day peak11players, last three wipes
Coming wipes
8d 7hThu 5 Nov, 19:00 UTCFW
36d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 31 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:04 UTCFW26d ago
11
–
running
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai?
With region code us5, Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai says it is in North America and shows the NA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 91.229.114.175:28015.
How dependable is Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai, and is it online at the moment?
The server is up: Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai is online now. According to its reported uptime, the last restart was about 23 hours ago. It was up 88% of the time over the last 7 full days, 148 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai perform well?
It averaged 84 server fps over the last 48 hours, with a low of 13. At its peak, it held 192,867 entities, including buildings, deployables and all else in the world. Memory use reached up to 7,944 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai sit?
You will find Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai wipe its map?
The force wipe each month is the only wipe Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 26 days 15 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What happens on Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai when wipe day arrives?
Across its recent wipes, the busiest moments averaged 11 players. 31 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai sit among Rust servers?
In North America, Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai is #319, and overall it is #2,045 on player hours over the last seven days, in the top 9% of all ranked servers.
How many players does Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai usually have?
Right now, 1 players are on Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai, which has 200 slots. The seven-day average is 3 players, with a peak of 8. The busiest time in the last 48 hours was 21:00 UTC, with an average of 5 players.
Tags
What do Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $rus5 (Region code): us5 is the region code this server uses; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^k (Build server): Bases can be designed and practised here; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): The server browser lists it under North America are the tags Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai among them: 2x Rust servers, graded, Modded Rust servers, graded, Rust build and creative servers, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Map and rules
How is Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai set up, and what rules does it keep?
Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai sets gather at 2x, as its name suggests. The group limit stays at the game's default of 8 players. You get build & creative here, building in a sandbox, and no gathering. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai?
Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai runs a game-generated procedural map at size 5,000, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
How to join
What is the way to join Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai?
To connect, start Rust, press F1, and type client.connect 91.229.114.175:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/q5xgHUHhnh.
Server tags
what each one means
Published asmp200,ptrak,$rus5,v2635,^z,^y,^m,^k,NA,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp200
Max playersThe server holds 200 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$rus5
Region codeus5 is the region code this server uses.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^k
Build serverBases can be designed and practised here.
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).