On the class lists: C (62), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average1peak 7
Rank#3,116top 14% · #518 in NA
Last wipe27d agomonthly schedule
Next wipe7d 19hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
86/ 100
A−
Holds a respectable place: #3,116 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
45/ 100
D
Needs to work on its frame rate: 27 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
64/ 100
C
Moving up: up 877 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h.
The force wipe · high confidence
wipe-day peak5players, last three wipes
Coming wipes
7d 19hThu 5 Nov, 19:00 UTCFW
35d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:11 UTCFW27d ago
5
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK based in?
You'll see Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK listed in North America, tagged NA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 66.51.99.56:28025.
How dependable is Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK, and is it online at the moment?
Right now, Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK is online. The uptime it reports puts the last restart at about 8 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK smooth to play on?
It never fell below 5 server fps in the last 48 hours, averaging 27. At its peak, it held 150,260 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,965 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK sit?
Rust network protocol 2635 and build 168909 on Linux is what Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK wipe its map?
Once a month, Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 27 days 5 hours have passed since this world was made. The tags show a monthly wipe schedule.
What should you expect from wipe day on Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK?
Recent wipes have peaked at 5 players on average. Peak numbers came 24 hours into the latest wipe.
Population
Where does Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK place in the wider field of Rust servers?
Over the last seven days, Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK has #3,116 for player hours, in the top 14% of all ranked servers and #518 in North America.
How many players does Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK usually have?
With 50 slots available, Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK currently has 0 players. The seven-day average is 1 players, with a peak of 7. The highest average in the last 48 hours came at 16:00 UTC, with 2 players.
Tags
How should you read the tags on Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK?
You'll see Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here; modded (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK among them: Modded Rust servers, graded, Rust build and creative servers, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
How is Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK set up, and what rules does it keep?
The name of Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK gives no gather rate. The default of 8 players applies as the group cap. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. The server runs Valve's anti-cheat, VAC.
Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK runs which map?
A procedural map of size 5,000 and seed 1337, generated by the game, is what Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Getting in
What is the way to join Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK?
To connect, start Rust, press F1, and type client.connect 66.51.99.56:28025. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/3Q75JAwrnd.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8,modded
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
modded
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).