On the class lists: F (29), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 1
Rank#12,702top 57%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
43/ 100
F
Working its way up from the back of the class: #12,702 on player hours.
Uptimehours on the list, last 48
44/ 100
F
Attendance needs work: on the list only 21 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 196 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·W··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 21:31 UTC1d ago
–
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for ODYSSEY PVE DEV. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 157.250.193.154:28045.
How reliable is ODYSSEY PVE DEV, and is it up?
You cannot join now: ODYSSEY PVE DEV is offline, last seen 12 hours ago. According to its reported uptime, the last restart was about 1 hours ago. It was up 12% of the time over the last 7 full days, 21 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Is ODYSSEY PVE DEV smooth to play on?
It averaged 196 server fps over the last 48 hours, with a low of 22. At its peak, it held 57,224 entities, including buildings, deployables and all else in the world. Up to 2,469 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is ODYSSEY PVE DEV on?
You will find ODYSSEY PVE DEV on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does ODYSSEY PVE DEV wipe, and how often?
The record holds too few of ODYSSEY PVE DEV's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 32 hours.
Player numbers
What position does ODYSSEY PVE DEV hold in the rankings?
Over the last seven days, ODYSSEY PVE DEV has #12,702 for player hours, in the top 57% of all ranked servers.
Is ODYSSEY PVE DEV a busy server?
It has been 12 hours since ODYSSEY PVE DEV was last seen, and it is offline right now. Averaging 0 players over seven days, it peaked at 1. Over the last 48 hours, the peak hour was 22:00 UTC, averaging 1 players.
Tags
What do ODYSSEY PVE DEV's tags stand for?
The game's browser takes its cue from the tags ODYSSEY PVE DEV has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does ODYSSEY PVE DEV appear in the Rust Server Score lists and filters?
Rust Server Score lists that include ODYSSEY PVE DEV: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
Which rules does ODYSSEY PVE DEV enforce, and what are its settings?
You will find no gather rate in the name of ODYSSEY PVE DEV. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
ODYSSEY PVE DEV runs which map?
ODYSSEY PVE DEV runs a game-generated procedural map at size 3,200, seed 1234. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How should you connect to ODYSSEY PVE DEV?
To connect, start Rust, press F1, and type client.connect 157.250.193.154:28045. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp10
Max players10 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).