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Every Rust server graded on real, live numbers. 80,760 players on the roll · 11,845 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 27 October 2026 Pupil no. 157.85.85.56:29795
Name of server

A Shockbyte Rust Server

RegisterAbsentOffline
Region–
Address157.85.85.56:29795
Last checked16h ago
moddedoxide
Launch Rust and join Website
Overall grade

Not there yet

38 out of 100, the average of 6 subjects

On the class lists: F (26), with population over 48 hours and no performance mark.

Players now 0/ 12 0% full
7-day average0peak –
Rank#15,400top 69%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 12 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,400 on player hours.
Uptimehours on the list, last 48 65/ 100 Missed a few lessons: on the list 31 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 219 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 32/ 100 Lost ground: down 5,493 places this week. A strong wipe could turn it round.

A term to build on. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123422:0004:0010:0016:0022:0004:00

Hourly average and peak, UTC.

Server performance

010020030040022:0004:0010:0016:0022:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct8 Oct15 Oct21 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

3 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held0%else halves by day 1.5

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 18:58 UTC18d ago 5 – running 0
Fri 2 Oct, 13:23 UTC25d ago 5 halved by day 2 7.2 days 0
Sat 26 Sep, 19:09 UTC31d ago 4 halved by day 1 5.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 164 on average
160 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 112 on average
136 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
28 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 86 on average
148 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
46 / 1000

Quick answers

from the figures on this page

Server facts

Where in the world is A Shockbyte Rust Server?

No region is published for A Shockbyte Rust Server. Rust Server Score takes the server's word for its location and does not trace the hardware. 157.85.85.56:29795 is the address to use.

How reliable is A Shockbyte Rust Server, and is it up?

At this moment, A Shockbyte Rust Server is offline; the last time it was seen was 16 hours ago. According to its reported uptime, the last restart was about 18 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 26 September 2026.

Is A Shockbyte Rust Server smooth to play on?

It never fell below 199 server fps in the last 48 hours, averaging 219. Buildings, deployables and everything else in the world added up to as many as 18,699 entities. At its highest, it used 3,620 MB of memory. Lag is what players feel when fps is low and the entity count climbs.

What Rust version is A Shockbyte Rust Server on?

The server A Shockbyte Rust Server is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

How frequently does A Shockbyte Rust Server wipe its map?

No next wipe can be predicted for A Shockbyte Rust Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 18 days 2 hours have passed since this world was made.

What should you expect from wipe day on A Shockbyte Rust Server?

Recent wipes have peaked at 5 players on average. 1 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1.5 in the wipes where it did not hold.

Population

Where does A Shockbyte Rust Server place in the wider field of Rust servers?

In the top 69% of all ranked servers, A Shockbyte Rust Server sits at #15,400 for player hours over the last seven days.

Is A Shockbyte Rust Server a busy server?

The last sighting of A Shockbyte Rust Server was 16 hours ago, and it is offline right now. For the last seven days, the average number of players was 0.

Tags and filters

What is meant by the tags on A Shockbyte Rust Server?

The game's browser takes its cue from the tags A Shockbyte Rust Server has set: gmrust (Game mode): Rust survival, played by the standard rules; mp12 (Max players): 12 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does A Shockbyte Rust Server appear in the Rust Server Score lists and filters?

These Rust Server Score lists count A Shockbyte Rust Server among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server rules

Which rules does A Shockbyte Rust Server enforce, and what are its settings?

Nothing in the name of A Shockbyte Rust Server states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.

Can you tell me which map A Shockbyte Rust Server uses?

A Shockbyte Rust Server runs a game-generated procedural map at size 2,100, seed 1575578214. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Getting in

How do you get onto A Shockbyte Rust Server?

To connect, start Rust, press F1, and type client.connect 157.85.85.56:29795. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://rustmaps.com/map/2100_1575578214.

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp12
Max players 12 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build This runs on build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code There is no region code on this server.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.