On the class lists: F (27), with population over 48 hours and no performance mark.
Players now0/ 750% full
7-day average0peak 1
Rank#10,592top 48%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours
52/ 100
D
Working its way up from the back of the class: #10,592 on player hours.
Uptimehours on the list, last 48
17/ 100
F
Attendance needs work: on the list only 8 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 108 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 2,288 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 34 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 11:47 UTC24d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is RUSTNOVA | EU 3X | Biweekly | No Limit based in?
You won't find a region tag on RUSTNOVA | EU 3X | Biweekly | No Limit, but its name indicates Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 157.85.85.81:28847.
How reliable is RUSTNOVA | EU 3X | Biweekly | No Limit, and is it up?
You cannot join now: RUSTNOVA | EU 3X | Biweekly | No Limit is offline, last seen 39 hours ago. About 3 days 13 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 133 of 168 hours, or 79% of the time. It was first seen by Rust Server Score on 3 October 2026.
Does RUSTNOVA | EU 3X | Biweekly | No Limit perform well?
The average over the last 48 hours was 108 server fps, and it never went below 94. Up to 84,961 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 4,421 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does RUSTNOVA | EU 3X | Biweekly | No Limit sit?
The server RUSTNOVA | EU 3X | Biweekly | No Limit is on Rust network protocol 2634 and build 167781 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does RUSTNOVA | EU 3X | Biweekly | No Limit wipe its map?
There are too few wipes on record for RUSTNOVA | EU 3X | Biweekly | No Limit to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 10 days 16 hours.
What happens on RUSTNOVA | EU 3X | Biweekly | No Limit when wipe day arrives?
The average peak on its recent wipes was 2 players. 34 hours after the latest wipe began, the crowd hit its peak.
Population
Where does RUSTNOVA | EU 3X | Biweekly | No Limit sit among Rust servers?
Over the last seven days, RUSTNOVA | EU 3X | Biweekly | No Limit has #10,592 for player hours, in the top 48% of all ranked servers.
What does the population on RUSTNOVA | EU 3X | Biweekly | No Limit look like?
It has been 39 hours since RUSTNOVA | EU 3X | Biweekly | No Limit was last seen, and it is offline right now. It peaked at 1 and averaged 0 players over the last seven days.
Lists and filters
How should you read the tags on RUSTNOVA | EU 3X | Biweekly | No Limit?
gmrust (Game mode): Rust survival, played by the standard rules; mp75 (Max players): Its slot count is 75; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): This runs on build 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon are the tags RUSTNOVA | EU 3X | Biweekly | No Limit publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature RUSTNOVA | EU 3X | Biweekly | No Limit?
Rust Server Score lists that include RUSTNOVA | EU 3X | Biweekly | No Limit: 3x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 3x.
Rules and settings
How is RUSTNOVA | EU 3X | Biweekly | No Limit set up, and what rules does it keep?
RUSTNOVA | EU 3X | Biweekly | No Limit sets gather at 3x, as its name suggests. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
RUSTNOVA | EU 3X | Biweekly | No Limit runs which map?
The game generates the procedural map on RUSTNOVA | EU 3X | Biweekly | No Limit at size 3,500 with seed 50000. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Connecting
How should you connect to RUSTNOVA | EU 3X | Biweekly | No Limit?
Enter client.connect 157.85.85.81:28847 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/8FRUsXTpQQ.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp75
Max playersIts slot count is 75.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).