On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak 1
Rank#5,527top 25%
Last wipe26d agono schedule published
Next wipe8d 18hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
75/ 100
B
Holds a respectable place: #5,527 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 94 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
61/ 100
C
Moving up: up 1,243 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
8d 18hThu 5 Nov, 19:00 UTCFW
36d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 22:32 UTCFW26d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The BushWacksSwamp leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 157.85.86.231:28015.
How reliable is The BushWacksSwamp, and is it up?
The server is up: The BushWacksSwamp is online now. The uptime it reports puts the last restart at about 31 hours ago. For the last 7 full days, it was up 144 of 168 hours, or 86% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is The BushWacksSwamp smooth to play on?
The average over the last 48 hours was 94 server fps, and it never went below 75. Up to 109,724 entities were in the world, covering buildings, deployables and the rest. Up to 5,579 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is The BushWacksSwamp on?
Rust network protocol 2635 and build 168909 on Linux is what The BushWacksSwamp runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does The BushWacksSwamp reset?
Once a month, The BushWacksSwamp wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 26 days 2 hours have passed since this world was made.
What should you expect from wipe day on The BushWacksSwamp?
Recent wipes have peaked at 2 players on average. 0 hours after the latest wipe began, the crowd hit its peak.
Population
Where does The BushWacksSwamp place in the wider field of Rust servers?
Over the last seven days, The BushWacksSwamp has #5,527 for player hours, in the top 25% of all ranked servers.
How many players does The BushWacksSwamp usually have?
With 20 slots available, The BushWacksSwamp currently has 0 players. The seven-day average is 0 players, with a peak of 1. The highest average in the last 48 hours came at 22:00 UTC, with 1 players.
Lists and filters
How should you read the tags on The BushWacksSwamp?
gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags The BushWacksSwamp publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show The BushWacksSwamp?
Rust Server Score lists that include The BushWacksSwamp: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
What settings and rules apply on The BushWacksSwamp?
The name of The BushWacksSwamp gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map The BushWacksSwamp uses?
The game generates the procedural map on The BushWacksSwamp at size 4,250 with seed 1427009932. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join The BushWacksSwamp?
Enter client.connect 157.85.86.231:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp20
Max playersThe server holds 20 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).