On the class lists: D (51), with population over 48 hours and no performance mark.
Players now0/ 750% full
7-day average0peak 1
Rank#9,108top 41%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours
59/ 100
C−
Working its way up from the back of the class: #9,108 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 121 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap4.4 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1
The first 48 hours of its last wipes
Sat 24 OctSun 4 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 20:14 UTC4d ago
1
–
running
0
Sun 4 Oct, 03:36 UTC24d ago
1
halved by day 1
20.7 days
1
Fri 2 Oct, 18:24 UTC26d ago
2
–
1.4 days
0
Tue 29 Sep, 03:45 UTC29d ago
2
✓ held half
3.6 days
0
Thu 24 Sep, 18:08 UTC34d ago
0
–
4.4 days
0
Thu 17 Sep, 18:08 UTC41d ago
0
–
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Trio weekly The Snail Wills IT!?
You'll find no region listed by Trio weekly The Snail Wills IT!. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 157.85.86.54:26974.
Is Trio weekly The Snail Wills IT! up, and how steady is its uptime?
The server is up: Trio weekly The Snail Wills IT! is online now. About 3 days 19 hours ago, it restarted, based on the uptime it reports. It was up 46% of the time over the last 7 full days, 78 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Does Trio weekly The Snail Wills IT! perform well?
The average over the last 48 hours was 121 server fps, and it never went below 76. At its peak, it held 74,682 entities, including buildings, deployables and all else in the world. Up to 5,134 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Trio weekly The Snail Wills IT! on?
Rust network protocol 2635 and build 168909 on Linux is what Trio weekly The Snail Wills IT! runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does Trio weekly The Snail Wills IT! reset?
No next wipe can be predicted for Trio weekly The Snail Wills IT!, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 4 days.
What should you expect from wipe day on Trio weekly The Snail Wills IT!?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 1 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 50% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Population
Where does Trio weekly The Snail Wills IT! sit among Rust servers?
Over the last seven days, Trio weekly The Snail Wills IT! has #9,108 for player hours, in the top 41% of all ranked servers.
How many players does Trio weekly The Snail Wills IT! usually have?
Right now, 0 players are on Trio weekly The Snail Wills IT!, which has 75 slots. Averaging 0 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 05:00 UTC, with an average of 1 players.
Tags
What do Trio weekly The Snail Wills IT!'s tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Trio weekly The Snail Wills IT! publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Trio weekly The Snail Wills IT! appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Trio weekly The Snail Wills IT! among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server rules
How is Trio weekly The Snail Wills IT! set up, and what rules does it keep?
The name of Trio weekly The Snail Wills IT! gives no gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on Trio weekly The Snail Wills IT!?
A procedural map of size 3,700 and seed 1255754510, generated by the game, is what Trio weekly The Snail Wills IT! runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to Trio weekly The Snail Wills IT!?
To connect, start Rust, press F1, and type client.connect 157.85.86.54:26974. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp75
Max playersThe server holds 75 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).