On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 750% full
7-day average0peak –
Rank#15,426top 69%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,426 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 237 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 253 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap3 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Thu 1 OctMon 28 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 23:15 UTCFW26d ago
1
–
running
0
Mon 28 Sep, 23:31 UTC29d ago
1
✓ held half
3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Pirate's Haven | Nassau | PvE | RP based in?
Pirate's Haven | Nassau | PvE | RP leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 157.85.86.85:26063 is the address to use.
Is Pirate's Haven | Nassau | PvE | RP up, and how steady is its uptime?
The server is up: Pirate's Haven | Nassau | PvE | RP is online now. The uptime it reports puts the last restart at about 4 days 21 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 28 September 2026.
Does Pirate's Haven | Nassau | PvE | RP perform well?
It never fell below 222 server fps in the last 48 hours, averaging 237. At its peak, it held 8,298 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,899 MB. Players feel lag when fps drops and entities pile up.
What Rust version is Pirate's Haven | Nassau | PvE | RP on?
Rust network protocol 2635 and build 167781 on Linux is what Pirate's Haven | Nassau | PvE | RP runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Pirate's Haven | Nassau | PvE | RP reset?
Pirate's Haven | Nassau | PvE | RP has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 26 days 19 hours.
What should you expect from wipe day on Pirate's Haven | Nassau | PvE | RP?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 0 hours after it began. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Player count
What position does Pirate's Haven | Nassau | PvE | RP hold in the rankings?
In the top 69% of all ranked servers, Pirate's Haven | Nassau | PvE | RP sits at #15,426 for player hours over the last seven days.
How many players does Pirate's Haven | Nassau | PvE | RP usually have?
Pirate's Haven | Nassau | PvE | RP is showing 0 players right now, with 75 slots in total. Over the past seven days, the average player count was 0.
Tags and filters
What do Pirate's Haven | Nassau | PvE | RP's tags stand for?
You'll see Pirate's Haven | Nassau | PvE | RP tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp75 (Max players): 75 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Pirate's Haven | Nassau | PvE | RP?
Rust Server Score lists that include Pirate's Haven | Nassau | PvE | RP: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
How is Pirate's Haven | Nassau | PvE | RP set up, and what rules does it keep?
Nothing in the name of Pirate's Haven | Nassau | PvE | RP states a gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Pirate's Haven | Nassau | PvE | RP uses?
The game generates the procedural map on Pirate's Haven | Nassau | PvE | RP at size 1,500 with seed 50000. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto Pirate's Haven | Nassau | PvE | RP?
To connect, start Rust, press F1, and type client.connect 157.85.86.85:26063. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp75
Max players75 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).