On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 750% full
7-day average0peak 1
Rank#14,873top 67% · #2529 in EU
Last wipe13d agoweekly schedule
Next wipe9hWed 28 Oct, 17:49 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours
33/ 100
F
Working its way up from the back of the class: #14,873 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 232 server fps on average.
Wipeskeeping the crowd after a wipe
67/ 100
C+
Keeps a fair share of its players through a wipe: 67% of wipes kept half their crowd.
Momentumrank now against a week ago
16/ 100
F
Lost ground: down 10,097 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 67% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·W·W··W
W·W····
··W····
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Wednesday 28 October, 17:49 UTC, in 9h.
Its weekly schedule tag · low confidence
usual gap1.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak9players, last three wipes
crowd held67%else halves by day 3
Coming wipes
9hWed 28 Oct, 17:49 UTC
7d 9hWed 4 Nov, 17:49 UTC
8d 11hThu 5 Nov, 19:00 UTCFW
14d 9hWed 11 Nov, 17:49 UTC
21d 9hWed 18 Nov, 17:49 UTC
28d 9hWed 25 Nov, 17:49 UTC
35d 9hWed 2 Dec, 17:49 UTC
36d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Wed 14 OctWed 7 OctMon 5 Oct
Players each hour, from the hour of the wipe. The latest peaked at 8, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 14 Oct, 17:49 UTC13d ago
8
–
running
2
Wed 7 Oct, 19:28 UTC20d ago
10
halved by day 3
6.9 days
1
Mon 5 Oct, 15:54 UTC22d ago
9
✓ held half
2.1 days
1
Sun 4 Oct, 11:53 UTC23d ago
11
–
1.2 days
1
Thu 1 Oct, 15:10 UTC26d ago
8
✓ held half
2.9 days
0
Thu 1 Oct, 00:48 UTC27d ago
8
–
0.6 days
2
Tue 29 Sep, 17:11 UTC28d ago
8
–
1.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 127 on average
24 / 100
Quick answers
from the figures on this page
About the server
Where in the world is DRIFT 2X EU | Coming Soon | Private Playtesting?
The EU tag on DRIFT 2X EU | Coming Soon | Private Playtesting puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 157.85.87.201:28015 is the address to use.
How dependable is DRIFT 2X EU | Coming Soon | Private Playtesting, and is it online at the moment?
You can join now: DRIFT 2X EU | Coming Soon | Private Playtesting is online. About 6 days 11 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 29 September 2026, Rust Server Score saw it for the first time.
How well does DRIFT 2X EU | Coming Soon | Private Playtesting run?
It averaged 232 server fps over the last 48 hours, with a low of 172. Up to 23,482 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,469 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does DRIFT 2X EU | Coming Soon | Private Playtesting sit?
You will find DRIFT 2X EU | Coming Soon | Private Playtesting on Rust network protocol 2634 and build 167781, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does DRIFT 2X EU | Coming Soon | Private Playtesting wipe, and how often?
The prediction follows its tag, because too few of DRIFT 2X EU | Coming Soon | Private Playtesting's wipes are on record to confirm the schedule. Expect the next wipe on Wednesday 28 October at 17:49 UTC. 13 days 14 hours have passed since this world was made. Its tags state that it wipes weekly.
What happens on DRIFT 2X EU | Coming Soon | Private Playtesting when wipe day arrives?
Recent wipes have peaked at 9 players on average. The crowd on the latest wipe was largest 5 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 67% of its recent wipes. In the other wipes it slipped under half by day 3.
Player count
What position does DRIFT 2X EU | Coming Soon | Private Playtesting hold in the rankings?
In Europe, DRIFT 2X EU | Coming Soon | Private Playtesting is #2,529, and overall it is #14,873 on player hours over the last seven days, in the top 67% of all ranked servers.
Is DRIFT 2X EU | Coming Soon | Private Playtesting a busy server?
DRIFT 2X EU | Coming Soon | Private Playtesting is showing 0 players right now, with 75 slots in total. It peaked at 1 and averaged 0 players over the last seven days.
Tags and filters
What is meant by the tags on DRIFT 2X EU | Coming Soon | Private Playtesting?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp75 (Max players): Its slot count is 75; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^w (Weekly): It wipes weekly; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): You will find it under Europe in the browser are the tags DRIFT 2X EU | Coming Soon | Private Playtesting publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does DRIFT 2X EU | Coming Soon | Private Playtesting appear in the Rust Server Score lists and filters?
Rust Server Score lists that include DRIFT 2X EU | Coming Soon | Private Playtesting: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 2x.
Rules and settings
Which rules does DRIFT 2X EU | Coming Soon | Private Playtesting enforce, and what are its settings?
Going by its name, DRIFT 2X EU | Coming Soon | Private Playtesting runs 2x gather. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
Which map is in play on DRIFT 2X EU | Coming Soon | Private Playtesting?
The game generates the procedural map on DRIFT 2X EU | Coming Soon | Private Playtesting at size 3,500 with seed 50000. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
What is the way to join DRIFT 2X EU | Coming Soon | Private Playtesting?
To connect, start Rust, press F1, and type client.connect 157.85.87.201:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://driftrust.com.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp75
Max playersIts slot count is 75.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyIt wipes weekly.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).