On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 5
Rank#7,491top 34%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
66/ 100
C+
Working its way up from the back of the class: #7,491 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 111 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
22/ 100
F
Lost ground: down 4,205 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·W··W··
··W····
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Wed 21 OctFri 16 OctTue 13 Oct
Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in, with 1 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 21 Oct, 15:53 UTC7d ago
5+1 queue
–
running
0
Fri 16 Oct, 21:14 UTC12d ago
4
✓ held half
4.8 days
0
Tue 13 Oct, 15:23 UTC15d ago
4
✓ held half
3.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does A Shockbyte Rust Server sit?
You'll find no region listed by A Shockbyte Rust Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 157.85.87.206:21438.
How reliable is A Shockbyte Rust Server, and is it up?
Right now, A Shockbyte Rust Server is online. The uptime it reports puts the last restart at about 2 days 21 hours ago. It was up 97% of the time over the last 7 full days, 163 of 168 hours. It was first seen by Rust Server Score on 13 October 2026.
Does A Shockbyte Rust Server perform well?
It never fell below 34 server fps in the last 48 hours, averaging 111. At its peak, it held 72,318 entities, including buildings, deployables and all else in the world. At its highest, it used 3,383 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is A Shockbyte Rust Server on?
The server A Shockbyte Rust Server is on Rust network protocol 2635 and build 167781 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does A Shockbyte Rust Server wipe its map?
A Shockbyte Rust Server wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 7 days 21 hours have passed since this world was made.
What should you expect from wipe day on A Shockbyte Rust Server?
The average peak on its recent wipes was 4 players. With 1 players queued, the latest wipe's crowd peaked 24 hours after it started. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Population
Where does A Shockbyte Rust Server place in the wider field of Rust servers?
Over the last seven days, A Shockbyte Rust Server has #7,491 for player hours, in the top 34% of all ranked servers.
What does the population on A Shockbyte Rust Server look like?
Right now, 0 players are on A Shockbyte Rust Server, which has 10 slots. The seven-day average is 0 players, with a peak of 5.
Lists and filters
What do A Shockbyte Rust Server's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs167781 (Build): Build number: 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags A Shockbyte Rust Server publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show A Shockbyte Rust Server?
Rust Server Score lists that include A Shockbyte Rust Server: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
Which rules does A Shockbyte Rust Server enforce, and what are its settings?
The name of A Shockbyte Rust Server gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
A Shockbyte Rust Server runs which map?
A procedural map of size 3,500 and seed 833938114, generated by the game, is what A Shockbyte Rust Server runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto A Shockbyte Rust Server?
Enter client.connect 157.85.87.206:21438 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max players10 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).