On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak –
Rank#15,409top 69% · #2591 in EU
Last wipe15d agoweekly schedule
Next wipe5d 18hMon 2 Nov, 17:54 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,409 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 186 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 179 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 89% in EU, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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W······
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Monday 2 November, 17:54 UTC, in 5d 18h.
Its weekly schedule tag · low confidence
wipe-day peak1players, last three wipes
Coming wipes
5d 18hMon 2 Nov, 17:54 UTC
8d 19hThu 5 Nov, 19:00 UTCFW
12d 18hMon 9 Nov, 17:54 UTC
19d 18hMon 16 Nov, 17:54 UTC
26d 18hMon 23 Nov, 17:54 UTC
33d 18hMon 30 Nov, 17:54 UTC
36d 19hThu 3 Dec, 19:00 UTCFW
40d 18hMon 7 Dec, 17:54 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 12 Oct, 17:54 UTC15d ago
1
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does FRUITBATTS RUSTY ISLAND sit?
You'll see FRUITBATTS RUSTY ISLAND listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 157.85.87.215:28015.
How reliable is FRUITBATTS RUSTY ISLAND, and is it up?
You can join now: FRUITBATTS RUSTY ISLAND is online. The uptime it reports puts the last restart at about 2 days 6 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 12 October 2026.
Is FRUITBATTS RUSTY ISLAND smooth to play on?
The average over the last 48 hours was 186 server fps, and it never went below 70. At its peak, it held 32,505 entities, including buildings, deployables and all else in the world. Up to 3,493 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does FRUITBATTS RUSTY ISLAND sit?
The server FRUITBATTS RUSTY ISLAND is on Rust network protocol 2635 and build 167781 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does FRUITBATTS RUSTY ISLAND reset?
The prediction follows its tag, because too few of FRUITBATTS RUSTY ISLAND's wipes are on record to confirm the schedule. It is due to wipe next on Monday 2 November at 17:54 UTC. The world it runs now was created 15 days 4 hours. The tags carry a weekly wipe schedule.
What should you expect from wipe day on FRUITBATTS RUSTY ISLAND?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 0 hours after it began.
Population
What position does FRUITBATTS RUSTY ISLAND hold in the rankings?
In Europe, FRUITBATTS RUSTY ISLAND is #2,591, and overall it is #15,409 on player hours over the last seven days, in the top 69% of all ranked servers. It comes #626 among servers in the quad group.
How many players does FRUITBATTS RUSTY ISLAND usually have?
FRUITBATTS RUSTY ISLAND is showing 0 players right now, with 40 slots in total. Over the past seven days, the average player count was 0.
Lists and filters
What do FRUITBATTS RUSTY ISLAND's tags stand for?
gmsoftcore (Game mode): This is softcore, the easier option; mp40 (Max players): Its slot count is 40; ts4 (Group limit): Teams cap out at 4; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^s (Softcore): You keep some inventory when you die, as Facepunch's easier mode allows; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): In the server browser it appears under Europe are the tags FRUITBATTS RUSTY ISLAND publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature FRUITBATTS RUSTY ISLAND?
These Rust Server Score lists count FRUITBATTS RUSTY ISLAND among them: European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: Softcore; Server tag: Weekly ^w, Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly.
Server rules
What settings and rules apply on FRUITBATTS RUSTY ISLAND?
The name of FRUITBATTS RUSTY ISLAND gives no gather rate. The cap on group size is 4 players (quad). softcore is the mode here, Facepunch's easier setting, with part of your loot kept. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on FRUITBATTS RUSTY ISLAND?
FRUITBATTS RUSTY ISLAND runs a game-generated procedural map at size 2,500, seed 1449794684. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How should you connect to FRUITBATTS RUSTY ISLAND?
To connect, start Rust, press F1, and type client.connect 157.85.87.215:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^w,^s,EU,gmsoftcore,cs167781,ts4,^o^z
Game
gmsoftcore
Game modeThis is softcore, the easier option.
mp40
Max playersIts slot count is 40.
ts4
Group limitTeams cap out at 4.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyA wipe happens every week.
Difficulty
^s
SoftcoreYou keep some inventory when you die, as Facepunch's easier mode allows.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).