On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 750% full
7-day average0peak 3
Rank#4,550top 20%
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours
80/ 100
B+
Holds a respectable place: #4,550 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 64 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
40/ 100
F
Slipped a little: down 907 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.1 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Tue 20 OctTue 20 OctSat 17 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 20 Oct, 09:44 UTC9d ago
4
–
running
1
Tue 20 Oct, 02:17 UTC9d ago
4
–
0.3 days
0
Sat 17 Oct, 11:04 UTC12d ago
5
halved by day 1
2.6 days
1
Fri 16 Oct, 07:37 UTC13d ago
5
–
1.1 days
1
Thu 15 Oct, 16:38 UTC13d ago
5
–
0.6 days
1
Wed 14 Oct, 10:17 UTC15d ago
3
–
1.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc?
The name of [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc points to Asia, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 157.85.88.92:24689.
Is [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc up, and how steady is its uptime?
Right now, [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc is online. The uptime it reports puts the last restart at about 2 days 2 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 14 October 2026.
Is [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc smooth to play on?
It averaged 64 server fps over the last 48 hours, with a low of 43. Up to 123,646 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 6,294 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc sit?
You will find [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc reset?
No next wipe can be predicted for [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 9 days 1 hours have passed since this world was made.
What happens on [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc when wipe day arrives?
Recent wipes have peaked at 4 players on average. The crowd on the latest wipe was largest 28 hours after it began. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player count
Where does [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc sit among Rust servers?
In the top 20% of all ranked servers, [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc sits at #4,550 for player hours over the last seven days.
Is [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc a busy server?
Right now, 0 players are on [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc, which has 75 slots. It peaked at 3 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 11:00 UTC, with an average of 1 players.
Tags and filters
What do [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc's tags stand for?
You'll see [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc?
These Rust Server Score lists count [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc among them: 3x Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 3x.
Rules and settings
What settings and rules apply on [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc?
Going by its name, [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc runs 3x gather. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
[JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc runs which map?
A procedural map of size 4,000 and seed 1, generated by the game, is what [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
How to join
How do you get onto [JP] Solo/Duo/Trio's - All Welcome for a challenge - 3x Resourc?
To connect, start Rust, press F1, and type client.connect 157.85.88.92:24689. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://maps.rustmaps.com/289/c8d7cdcf5a044a2e83b03ada2c7d23fa/procedural__4000_GX20ZWxN9EKPKf8uB7Vj9Q.map.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp75
Max playersThe server holds 75 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).