On the class lists: D (45), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak 1
Rank#8,313top 37% · #1185 in NA
Last wipe6d agoweekly schedule
Next wipe19hThu 29 Oct, 20:48 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
63/ 100
C
Working its way up from the back of the class: #8,313 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 233 server fps on average.
Wipeskeeping the crowd after a wipe
25/ 100
F
Needs to keep more players after wipe day: 25% of wipes kept half their crowd.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 1,237 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 37% of all ranked servers, top 64% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 20:48 UTC, in 19h.
Its weekly schedule tag · low confidence
usual gap8.9 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 2
Coming wipes
19hThu 29 Oct, 20:48 UTC
7d 17hThu 5 Nov, 19:00 UTCFW
14d 19hThu 12 Nov, 20:48 UTC
21d 19hThu 19 Nov, 20:48 UTC
28d 19hThu 26 Nov, 20:48 UTC
35d 17hThu 3 Dec, 19:00 UTCFW
42d 19hThu 10 Dec, 20:48 UTC
The first 48 hours of its last wipes
Thu 22 OctTue 13 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 20:48 UTC6d ago
1
–
running
0
Tue 13 Oct, 23:00 UTC15d ago
2
halved by day 2
8.9 days
2
Thu 1 Oct, 13:20 UTC27d ago
1
halved by day 2
12.4 days
0
Wed 30 Sep, 12:21 UTC28d ago
1
–
1 days
0
Mon 28 Sep, 12:13 UTC30d ago
2
✓ held half
2 days
0
Thu 17 Sep, 14:12 UTC41d ago
1
halved by day 2
10.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The NA tag on RaineyStreet puts it in North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 157.85.90.214:26415.
How dependable is RaineyStreet, and is it online at the moment?
The server is up: RaineyStreet is online now. According to its reported uptime, the last restart was about 9 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is RaineyStreet smooth to play on?
The average over the last 48 hours was 233 server fps, and it never went below 206. Buildings, deployables and everything else in the world added up to as many as 31,501 entities. At its highest, it used 3,145 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is RaineyStreet running?
You will find RaineyStreet on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does RaineyStreet reset?
The prediction follows its tag, because too few of RaineyStreet's wipes are on record to confirm the schedule. Thursday 29 October at 20:48 UTC is the date set for its next wipe. It has been running its current world for 6 days 4 hours. Its tags state that it wipes weekly.
What happens on RaineyStreet when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 0 hours after it began. Above half the peak until the next wipe: that was the pattern in 25% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player numbers
Where does RaineyStreet sit among Rust servers?
In North America, RaineyStreet is #1,185, and overall it is #8,313 on player hours over the last seven days, in the top 37% of all ranked servers.
Is RaineyStreet a busy server?
Right now, 0 players are on RaineyStreet, which has 40 slots. Averaging 0 players over seven days, it peaked at 1.
Tags and filters
How should you read the tags on RaineyStreet?
You'll see RaineyStreet tagged with gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Its slot count is 40; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): A wipe happens every week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser lists it under North America in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does RaineyStreet appear in the Rust Server Score lists and filters?
Rust Server Score lists that include RaineyStreet: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Server rules
What settings and rules apply on RaineyStreet?
Nothing in the name of RaineyStreet states a gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
RaineyStreet runs which map?
The game generates the procedural map on RaineyStreet at size 2,500 with seed 1102026. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to RaineyStreet?
To connect, start Rust, press F1, and type client.connect 157.85.90.214:26415. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max playersIts slot count is 40.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyA wipe happens every week.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).