Working its way up from the back of the class: #15,535 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 418 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 10:44 UTC, in 1d 13h.
Its weekly schedule tag · low confidence
usual gap11.3 daysbetween real wipes
wipe-day peak0players, last three wipes
Coming wipes
1d 13hFri 30 Oct, 10:44 UTC
7d 21hThu 5 Nov, 19:00 UTCFW
8d 13hFri 6 Nov, 10:44 UTC
15d 13hFri 13 Nov, 10:44 UTC
22d 13hFri 20 Nov, 10:44 UTC
29d 13hFri 27 Nov, 10:44 UTC
35d 21hThu 3 Dec, 19:00 UTCFW
36d 13hFri 4 Dec, 10:44 UTC
The first 48 hours of its last wipes
Fri 2 OctMon 21 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 10:44 UTC26d ago
0
–
running
0
Mon 21 Sep, 04:01 UTC37d ago
0
–
11.3 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Toastys Madness Mayhem. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 157.85.90.67:28015.
Is Toastys Madness Mayhem up, and how steady is its uptime?
The server is down: Toastys Madness Mayhem is offline now, with the last sighting 16 days 7 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 21 September 2026.
Which Rust version is Toastys Madness Mayhem running?
The server Toastys Madness Mayhem is on Rust network protocol 2634 and build 166586 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does Toastys Madness Mayhem wipe its map?
Its tag sets the prediction, as the record holds too few of Toastys Madness Mayhem's wipes to confirm its schedule. It is due to wipe next on Friday 30 October at 10:44 UTC. 26 days 10 hours have passed since this world was made. The tags carry a weekly wipe schedule.
What should you expect from wipe day on Toastys Madness Mayhem?
The average peak on its recent wipes was 0 players. The crowd on the latest wipe was largest 0 hours after it began.
Player count
What position does Toastys Madness Mayhem hold in the rankings?
In the top 71% of all ranked servers, Toastys Madness Mayhem sits at #15,535 for player hours over the last seven days.
What does the population on Toastys Madness Mayhem look like?
The last sighting of Toastys Madness Mayhem was 16 days 7 hours ago, and it is offline right now.
Tags
What do Toastys Madness Mayhem's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Its slot count is 40; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs166586 (Build): Build number: 166586; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^w (Weekly): Wipes come once a week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Toastys Madness Mayhem publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Toastys Madness Mayhem?
These Rust Server Score lists count Toastys Madness Mayhem among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Server rules
What settings and rules apply on Toastys Madness Mayhem?
The name of Toastys Madness Mayhem gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Toastys Madness Mayhem uses?
Toastys Madness Mayhem runs a game-generated procedural map at size 3,700, seed 1375732476. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join Toastys Madness Mayhem?
To connect, start Rust, press F1, and type client.connect 157.85.90.67:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2634,^w,gmrust,cs166586,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max playersIts slot count is 40.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166586
BuildBuild number: 166586.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyWipes come once a week.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).