On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak 1
Rank#10,040top 45% · #1273 in NA
Last wipe4d agoweekly schedule
Next wipe2d 7hSat 31 Oct, 23:37 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
55/ 100
C−
Working its way up from the back of the class: #10,040 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 189 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
19/ 100
F
Lost ground: down 6,300 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 45% of all ranked servers, top 68% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Saturday 31 October, 23:37 UTC, in 2d 7h.
Its weekly schedule tag · low confidence
usual gap1.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak6players, last three wipes
crowd held50%else halves by day 2
Coming wipes
2d 7hSat 31 Oct, 23:37 UTC
7d 3hThu 5 Nov, 19:00 UTCFW
9d 7hSat 7 Nov, 23:37 UTC
16d 7hSat 14 Nov, 23:37 UTC
23d 7hSat 21 Nov, 23:37 UTC
30d 7hSat 28 Nov, 23:37 UTC
35d 3hThu 3 Dec, 19:00 UTCFW
37d 7hSat 5 Dec, 23:37 UTC
The first 48 hours of its last wipes
Sat 24 OctMon 19 OctMon 19 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 23:37 UTC4d ago
1
–
running
0
Mon 19 Oct, 20:46 UTC9d ago
8
halved by day 2
5.1 days
1
Mon 19 Oct, 00:09 UTC10d ago
8
–
0.9 days
1
Sun 18 Oct, 16:22 UTC10d ago
8
–
0.3 days
1
Tue 13 Oct, 23:50 UTC15d ago
1
–
4.7 days
0
Sun 11 Oct, 16:39 UTC17d ago
1
✓ held half
2.3 days
1
Sun 11 Oct, 02:38 UTC18d ago
1
–
0.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In North America, according to its own listing, sits CUBA to USA, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 157.85.91.151:26826 is the address to use.
How dependable is CUBA to USA, and is it online at the moment?
The server is up: CUBA to USA is online now. The uptime it reports puts the last restart at about 14 minutes ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 11 October 2026.
Is CUBA to USA smooth to play on?
It averaged 189 server fps over the last 48 hours, with a low of 1. Buildings, deployables and everything else in the world added up to as many as 45,404 entities. At its highest, it used 3,712 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is CUBA to USA running?
You will find CUBA to USA on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does CUBA to USA wipe, and how often?
The prediction follows its tag, because too few of CUBA to USA's wipes are on record to confirm the schedule. Saturday 31 October at 23:37 UTC is the date set for its next wipe. 4 days 15 hours have passed since this world was made. Its tags state that it wipes weekly.
What should you expect from wipe day on CUBA to USA?
Across its recent wipes, the busiest moments averaged 6 players. 1 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 50% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player numbers
What position does CUBA to USA hold in the rankings?
In North America, CUBA to USA is #1,273, and overall it is #10,040 on player hours over the last seven days, in the top 45% of all ranked servers.
What does the population on CUBA to USA look like?
With 40 slots available, CUBA to USA currently has 0 players. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 21:00 UTC, averaging 0 players.
Tags
How should you read the tags on CUBA to USA?
The game's browser takes its cue from the tags CUBA to USA has set: gmrust (Game mode): Rust survival, played by the standard rules; mp40 (Max players): 40 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^w (Weekly): Wipes come once a week; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): The server browser lists it under North America. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does CUBA to USA appear in the Rust Server Score lists and filters?
These Rust Server Score lists count CUBA to USA among them: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Server rules
Which rules does CUBA to USA enforce, and what are its settings?
The name of CUBA to USA gives no gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on CUBA to USA?
A procedural map of size 3,800 and seed 50000, generated by the game, is what CUBA to USA runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
How to join
What is the way to join CUBA to USA?
To connect, start Rust, press F1, and type client.connect 157.85.91.151:26826. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/T4ugruktt.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^z,^y,^w,NA,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp40
Max players40 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyWipes come once a week.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).