On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 540% full
7-day average0peak 8
Rank#7,495top 34%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 54 on average. Plenty of space to grow.
Standingrank on player hours
66/ 100
C+
Working its way up from the back of the class: #7,495 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 230 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
28/ 100
F
Lost ground: down 3,278 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak12players, last three wipes
crowd held33%else halves by day 1
The first 48 hours of its last wipes
Sun 18 OctSun 11 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 33, 21 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 18 Oct, 02:59 UTC11d ago
33
–
running
0
Sun 11 Oct, 03:27 UTC18d ago
1
halved by day 1
7 days
0
Thu 1 Oct, 23:45 UTCFW27d ago
3
halved by day 1
9.2 days
0
Mon 28 Sep, 23:28 UTC30d ago
3
✓ held half
3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Rambis's Server leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 157.85.92.184:28559.
Is Rambis's Server up, and how steady is its uptime?
The server is up: Rambis's Server is online now. The uptime it reports puts the last restart at about 5 days 7 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 24 September 2026.
Does Rambis's Server perform well?
The average over the last 48 hours was 230 server fps, and it never went below 214. Up to 22,107 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,611 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is Rambis's Server running?
Rust network protocol 2635 and build 167781 on Linux is what Rambis's Server runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does Rambis's Server wipe its map?
No next wipe can be predicted for Rambis's Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 11 days 7 hours.
What should you expect from wipe day on Rambis's Server?
Across its recent wipes, the busiest moments averaged 12 players. Peak numbers came 21 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 33% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player count
Where does Rambis's Server place in the wider field of Rust servers?
Over the last seven days, Rambis's Server has #7,495 for player hours, in the top 34% of all ranked servers.
What does the population on Rambis's Server look like?
With 54 slots available, Rambis's Server currently has 0 players. It peaked at 8 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 01:00 UTC, with an average of 2 players.
Tags and filters
What is meant by the tags on Rambis's Server?
gmrust (Game mode): Rust survival, played by the standard rules; mp54 (Max players): 54 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs167781 (Build): Build number: 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Rambis's Server publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Rambis's Server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Rambis's Server among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
What settings and rules apply on Rambis's Server?
Nothing in the name of Rambis's Server states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on Rambis's Server?
The game generates the procedural map on Rambis's Server at size 2,200 with seed 314. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join Rambis's Server?
Enter client.connect 157.85.92.184:28559 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp54,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp54
Max players54 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).