Working its way up from the back of the class: #15,991 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 962 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Monday 2 November, 16:07 UTC, in 4d 0h.
Its weekly schedule tag · low confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes
Coming wipes
4d 0hMon 2 Nov, 16:07 UTC
7d 3hThu 5 Nov, 19:00 UTCFW
11d 0hMon 9 Nov, 16:07 UTC
18d 0hMon 16 Nov, 16:07 UTC
25d 0hMon 23 Nov, 16:07 UTC
32d 0hMon 30 Nov, 16:07 UTC
35d 3hThu 3 Dec, 19:00 UTCFW
39d 0hMon 7 Dec, 16:07 UTC
The first 48 hours of its last wipes
Mon 28 SepMon 21 SepMon 14 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 28 Sep, 16:07 UTC30d ago
0
–
running
0
Mon 21 Sep, 16:07 UTC37d ago
0
–
7 days
0
Mon 14 Sep, 16:09 UTC44d ago
0
–
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Rusty Radiation - |US weekly|?
The name of Rusty Radiation - |US weekly| points to North America, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 157.85.92.216:22674 is the address to use.
How dependable is Rusty Radiation - |US weekly|, and is it online at the moment?
The server is down: Rusty Radiation - |US weekly| is offline now, with the last sighting 24 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
What Rust version is Rusty Radiation - |US weekly| on?
The server Rusty Radiation - |US weekly| is on Rust network protocol 2633 and build 165217 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does Rusty Radiation - |US weekly| wipe, and how often?
Its tag sets the prediction, as the record holds too few of Rusty Radiation - |US weekly|'s wipes to confirm its schedule. It is due to wipe next on Monday 2 November at 16:07 UTC. It has been running its current world for 30 days 23 hours. The tags carry a weekly wipe schedule.
What should you expect from wipe day on Rusty Radiation - |US weekly|?
Across its recent wipes, the busiest moments averaged 0 players. The crowd on the latest wipe was largest 0 hours after it began.
Population
Where does Rusty Radiation - |US weekly| place in the wider field of Rust servers?
Over the last seven days, Rusty Radiation - |US weekly| has #15,991 for player hours, in the top 71% of all ranked servers.
How many players does Rusty Radiation - |US weekly| usually have?
It has been 24 days 22 hours since Rusty Radiation - |US weekly| was last seen, and it is offline right now.
Tags and filters
What is meant by the tags on Rusty Radiation - |US weekly|?
gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): Wipes come once a week; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Rusty Radiation - |US weekly| publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Rusty Radiation - |US weekly|?
Rust Server Score lists that include Rusty Radiation - |US weekly|: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Server rules
How is Rusty Radiation - |US weekly| set up, and what rules does it keep?
You will find no gather rate in the name of Rusty Radiation - |US weekly|. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Rusty Radiation - |US weekly| runs which map?
The game generates the procedural map on Rusty Radiation - |US weekly| at size 4,000 with seed 2022. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to Rusty Radiation - |US weekly|?
To connect, start Rust, press F1, and type client.connect 157.85.92.216:22674. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2633,^w,^v,gmrust,cs165217,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max players40 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs165217
BuildThe game build is 165217.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyWipes come once a week.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).