Working its way up from the back of the class: #16,032 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 195 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 19 Sep, 02:36 UTC39d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does RustCore | US | Vanilla | Solo/Duo/Trio sit?
You won't find a region tag on RustCore | US | Vanilla | Solo/Duo/Trio, but its name indicates North America. Rust Server Score takes the server's word for its location and does not trace the hardware. 157.85.94.19:28015 is the address to use.
How reliable is RustCore | US | Vanilla | Solo/Duo/Trio, and is it up?
You cannot join now: RustCore | US | Vanilla | Solo/Duo/Trio is offline, last seen 33 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
On what Rust version does RustCore | US | Vanilla | Solo/Duo/Trio sit?
The server RustCore | US | Vanilla | Solo/Duo/Trio is on Rust network protocol 2633 and build 164530 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does RustCore | US | Vanilla | Solo/Duo/Trio reset?
RustCore | US | Vanilla | Solo/Duo/Trio has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 39 days 10 hours.
What should you expect from wipe day on RustCore | US | Vanilla | Solo/Duo/Trio?
Recent wipes have peaked at 0 players on average. Peak numbers came 0 hours into the latest wipe.
Population
Where does RustCore | US | Vanilla | Solo/Duo/Trio place in the wider field of Rust servers?
Over the last seven days, RustCore | US | Vanilla | Solo/Duo/Trio has #16,032 for player hours, in the top 71% of all ranked servers.
How many players does RustCore | US | Vanilla | Solo/Duo/Trio usually have?
It has been 33 days 15 hours since RustCore | US | Vanilla | Solo/Duo/Trio was last seen, and it is offline right now.
Tags
What is meant by the tags on RustCore | US | Vanilla | Solo/Duo/Trio?
The game's browser takes its cue from the tags RustCore | US | Vanilla | Solo/Duo/Trio has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): Its slot count is 40; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature RustCore | US | Vanilla | Solo/Duo/Trio?
Rust Server Score lists that include RustCore | US | Vanilla | Solo/Duo/Trio: Best community servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
Which rules does RustCore | US | Vanilla | Solo/Duo/Trio enforce, and what are its settings?
The name of RustCore | US | Vanilla | Solo/Duo/Trio gives no gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Which map is in play on RustCore | US | Vanilla | Solo/Duo/Trio?
The game generates the procedural map on RustCore | US | Vanilla | Solo/Duo/Trio at size 3,000 with seed 50000. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to RustCore | US | Vanilla | Solo/Duo/Trio?
Enter client.connect 157.85.94.19:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max playersIts slot count is 40.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs164530
BuildBuild number: 164530.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).