Working its way up from the back of the class: #15,140 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
25/ 100
F
Lost ground: down 7,525 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap16.7 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 6
The first 48 hours of its last wipes
Fri 2 OctTue 15 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 47 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 10:36 UTC27d ago
1
–
running
0
Tue 15 Sep, 16:43 UTC43d ago
4
halved by day 6
16.7 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for A Shockbyte Rust. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 157.85.95.125:21919.
Is A Shockbyte Rust up, and how steady is its uptime?
At this moment, A Shockbyte Rust is offline; the last time it was seen was 13 days 5 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 15 September 2026, Rust Server Score saw it for the first time.
On what Rust version does A Shockbyte Rust sit?
You will find A Shockbyte Rust on Rust network protocol 2634 and build 167781, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does A Shockbyte Rust wipe, and how often?
The record holds too few of A Shockbyte Rust's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 27 days 1 hours.
What happens on A Shockbyte Rust when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. 47 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 6 is when it sank below half in the wipes that did not hold.
Player count
Where does A Shockbyte Rust sit among Rust servers?
In the top 70% of all ranked servers, A Shockbyte Rust sits at #15,140 for player hours over the last seven days.
How many players does A Shockbyte Rust usually have?
It has been 13 days 5 hours since A Shockbyte Rust was last seen, and it is offline right now.
Lists and filters
What do A Shockbyte Rust's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp40 (Max players): 40 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): This runs on build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags A Shockbyte Rust publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does A Shockbyte Rust appear in the Rust Server Score lists and filters?
Rust Server Score lists that include A Shockbyte Rust: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which rules does A Shockbyte Rust enforce, and what are its settings?
You will find no gather rate in the name of A Shockbyte Rust. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are not covered by VAC, Valve's anti-cheat.
Can you tell me which map A Shockbyte Rust uses?
A procedural map of size 4,000 and seed 1, generated by the game, is what A Shockbyte Rust runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Connecting
What is the way to join A Shockbyte Rust?
Enter client.connect 157.85.95.125:21919 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp40
Max players40 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); wipes are the one to work on (F).