On the class lists: F (41), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 2
Rank#9,830top 44%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
56/ 100
C−
Working its way up from the back of the class: #9,830 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 119 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 387 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap7 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 5
The first 48 hours of its last wipes
Sat 24 OctFri 9 OctSat 3 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 17:08 UTC3d ago
2
–
running
0
Fri 9 Oct, 18:41 UTC18d ago
5
halved by day 5
14.9 days
3
Sat 3 Oct, 11:05 UTC24d ago
4
halved by day 5
6.3 days
3
Fri 2 Oct, 17:26 UTC25d ago
4
–
0.7 days
0
Fri 25 Sep, 16:19 UTC32d ago
3
halved by day 5
7 days
0
Fri 18 Sep, 16:51 UTC39d ago
4
halved by day 1
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does A Shockbyte Rust Server sit?
No region is published for A Shockbyte Rust Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 157.85.95.249:28015.
How dependable is A Shockbyte Rust Server, and is it online at the moment?
The server is up: A Shockbyte Rust Server is online now. About 3 days 3 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is A Shockbyte Rust Server smooth to play on?
The average over the last 48 hours was 119 server fps, and it never went below 103. Buildings, deployables and everything else in the world added up to as many as 23,209 entities. At its highest, it used 3,360 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is A Shockbyte Rust Server running?
The server A Shockbyte Rust Server is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does A Shockbyte Rust Server wipe its map?
There is no next wipe to predict on A Shockbyte Rust Server, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 3 days 5 hours.
What happens on A Shockbyte Rust Server when wipe day arrives?
Recent wipes have peaked at 4 players on average. Peak numbers came 0 hours into the latest wipe. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 5.
Population
Where does A Shockbyte Rust Server place in the wider field of Rust servers?
Over the last seven days, A Shockbyte Rust Server has #9,830 for player hours, in the top 44% of all ranked servers.
How many players does A Shockbyte Rust Server usually have?
Right now, 0 players are on A Shockbyte Rust Server, which has 10 slots. Averaging 0 players over seven days, it peaked at 2.
Tags
What do A Shockbyte Rust Server's tags stand for?
You'll see A Shockbyte Rust Server tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does A Shockbyte Rust Server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include A Shockbyte Rust Server: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
Which rules does A Shockbyte Rust Server enforce, and what are its settings?
The name of A Shockbyte Rust Server gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on A Shockbyte Rust Server?
The game generates the procedural map on A Shockbyte Rust Server at size 2,200 with seed 57841. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to A Shockbyte Rust Server?
Enter client.connect 157.85.95.249:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp10
Max playersThe server holds 10 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).