On the class lists: D (50), with population over 48 hours and no performance mark.
Players now1/ 911% full
7-day average0peak 1
Rank#7,064top 32%
Last wipe1h agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 9 on average. Plenty of space to grow.
Standingrank on player hours
68/ 100
C+
Working its way up from the back of the class: #7,064 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 224 server fps on average.
Wipeskeeping the crowd after a wipe
25/ 100
F
Needs to keep more players after wipe day: 25% of wipes kept half their crowd.
Momentumrank now against a week ago
59/ 100
C−
Moving up: up 1,281 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
PlayersWipe
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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·W
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 1
The first 48 hours of its last wipes
Sun 25 OctFri 23 OctMon 19 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 15:00 UTC1h ago
–
–
running
0
Sun 25 Oct, 07:06 UTC2d ago
1
halved by day 1
2.3 days
0
Fri 23 Oct, 13:29 UTC4d ago
1
–
1.7 days
0
Mon 19 Oct, 11:28 UTC8d ago
1
✓ held half
4.1 days
0
Thu 15 Oct, 17:04 UTC11d ago
1
halved by day 2
3.8 days
0
Wed 30 Sep, 14:29 UTC27d ago
1
halved by day 1
15.1 days
0
Wed 30 Sep, 06:51 UTC27d ago
1
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for A Shockbyte Rust Server. Rust Server Score takes the server's word for its location and does not trace the hardware. 157.85.95.40:27837 is the address to use.
How reliable is A Shockbyte Rust Server, and is it up?
The server is up: A Shockbyte Rust Server is online now. According to its reported uptime, the last restart was about 7 minutes ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 29 September 2026.
Is A Shockbyte Rust Server smooth to play on?
It never fell below 192 server fps in the last 48 hours, averaging 224. Buildings, deployables and everything else in the world added up to as many as 27,982 entities. Memory use reached up to 3,425 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is A Shockbyte Rust Server running?
You will find A Shockbyte Rust Server on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does A Shockbyte Rust Server wipe, and how often?
A Shockbyte Rust Server wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 1 hours.
What should you expect from wipe day on A Shockbyte Rust Server?
Recent wipes have peaked at 1 players on average. Peak numbers came 0 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 25% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player numbers
What position does A Shockbyte Rust Server hold in the rankings?
In the top 32% of all ranked servers, A Shockbyte Rust Server sits at #7,064 for player hours over the last seven days.
What does the population on A Shockbyte Rust Server look like?
With 9 slots available, A Shockbyte Rust Server currently has 1 players. Averaging 0 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 15:00 UTC, with 1 players.
Tags and filters
What is meant by the tags on A Shockbyte Rust Server?
You'll see A Shockbyte Rust Server tagged with gmrust (Game mode): Survival in the standard Rust style; mp9 (Max players): The server holds 9 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does A Shockbyte Rust Server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count A Shockbyte Rust Server among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server rules
How is A Shockbyte Rust Server set up, and what rules does it keep?
The name of A Shockbyte Rust Server gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
A Shockbyte Rust Server runs which map?
A procedural map of size 2,500 and seed 271026, generated by the game, is what A Shockbyte Rust Server runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to A Shockbyte Rust Server?
To connect, start Rust, press F1, and type client.connect 157.85.95.40:27837. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp9,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp9
Max playersThe server holds 9 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).