Working its way up from the back of the class: #15,921 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 618 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
19 wipe days in the last 16 weeks
MTWTFSS
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WWWWWWW
WWWWWWW
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Thu 1 OctWed 30 SepTue 29 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 19:03 UTCFW27d ago
0
–
running
0
Wed 30 Sep, 19:01 UTC28d ago
0
–
1 days
0
Tue 29 Sep, 19:02 UTC29d ago
0
–
1 days
0
Mon 28 Sep, 19:02 UTC30d ago
0
–
1 days
0
Sun 27 Sep, 19:02 UTC31d ago
0
–
1 days
0
Sat 26 Sep, 19:01 UTC32d ago
0
–
1 days
0
Fri 25 Sep, 19:02 UTC33d ago
0
–
1 days
0
Thu 24 Sep, 19:02 UTC34d ago
0
–
1 days
0
Wed 23 Sep, 19:02 UTC35d ago
0
–
1 days
0
Tue 22 Sep, 19:02 UTC36d ago
0
–
1 days
0
Mon 21 Sep, 19:02 UTC37d ago
0
–
1 days
0
Sun 20 Sep, 19:02 UTC38d ago
0
–
1 days
0
Sat 19 Sep, 19:02 UTC39d ago
0
–
1 days
0
Fri 18 Sep, 19:02 UTC40d ago
0
–
1 days
0
Thu 17 Sep, 19:02 UTC41d ago
0
–
1 days
0
Wed 16 Sep, 19:01 UTC42d ago
0
–
1 days
0
Tue 15 Sep, 19:02 UTC43d ago
0
–
1 days
0
Mon 14 Sep, 19:02 UTC44d ago
0
–
1 days
0
Sun 13 Sep, 19:02 UTC45d ago
0
–
1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does ThePitereq's Plugin Preview Server sit?
No region is published for ThePitereq's Plugin Preview Server. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 157.90.134.101:28050.
How reliable is ThePitereq's Plugin Preview Server, and is it up?
At this moment, ThePitereq's Plugin Preview Server is offline; the last time it was seen was 26 days 13 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
What Rust version is ThePitereq's Plugin Preview Server on?
Rust network protocol 2634 and build 166494 on Linux is what ThePitereq's Plugin Preview Server runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does ThePitereq's Plugin Preview Server reset?
No next wipe can be predicted for ThePitereq's Plugin Preview Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 27 days 13 hours have passed since this world was made.
What should you expect from wipe day on ThePitereq's Plugin Preview Server?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.
Player count
What position does ThePitereq's Plugin Preview Server hold in the rankings?
Over the last seven days, ThePitereq's Plugin Preview Server has #15,921 for player hours, in the top 70% of all ranked servers.
What does the population on ThePitereq's Plugin Preview Server look like?
The last sighting of ThePitereq's Plugin Preview Server was 26 days 13 hours ago, and it is offline right now.
Lists and filters
What is meant by the tags on ThePitereq's Plugin Preview Server?
The game's browser takes its cue from the tags ThePitereq's Plugin Preview Server has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs166494 (Build): Build number: 166494; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show ThePitereq's Plugin Preview Server?
Rust Server Score lists that include ThePitereq's Plugin Preview Server: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
What settings and rules apply on ThePitereq's Plugin Preview Server?
The name of ThePitereq's Plugin Preview Server gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on ThePitereq's Plugin Preview Server?
ThePitereq's Plugin Preview Server runs a game-generated procedural map at size 1,000, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Preview Map.
How to join
How should you connect to ThePitereq's Plugin Preview Server?
To connect, start Rust, press F1, and type client.connect 157.90.134.101:28050. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/58RdNVQf27.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166494
BuildBuild number: 166494.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).