On the class lists: C+ (69), with population over 48 hours and no performance mark.
Players now91/ 20046% full
7-day average111peak 198
Rank#706top 3% · #44 in EA
Last wipe1d agoweekly schedule
Next wipe5d 19hWed 4 Nov, 01:03 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
56/ 100
C−
Room for more players: 111 of 200 on average.
Standingrank on player hours
97/ 100
A+
Well up the rankings: #706 on player hours.
Uptimehours on the list, last 48
54/ 100
D
Attendance needs work: on the list only 26 of the last 48 hours.
Performanceserver fps, last 48 hours
67/ 100
C+
Slows down under load at times: 40 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A steady term.
Strongest in standing (A+); uptime is the one to work on (D).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 3% of all ranked servers, top 8% in EA, and #71 of the trio servers (top 11%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Wednesday 4 November, 01:03 UTC, in 5d 19h.
Weekly: 7 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [JP/Tokyo] SORAYU.ME - Solo/Duo/Trio|PVP|Wed/水曜日|10/28 based in?
In Asia, according to its own listing, sits [JP/Tokyo] SORAYU.ME - Solo/Duo/Trio|PVP|Wed/水曜日|10/28, with the EA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 158.51.109.130:28015.
Is [JP/Tokyo] SORAYU.ME - Solo/Duo/Trio|PVP|Wed/水曜日|10/28 up, and how steady is its uptime?
You can join now: [JP/Tokyo] SORAYU.ME - Solo/Duo/Trio|PVP|Wed/水曜日|10/28 is online. According to its reported uptime, the last restart was about 6 hours ago. The first sighting by Rust Server Score was on 28 October 2026.
Does [JP/Tokyo] SORAYU.ME - Solo/Duo/Trio|PVP|Wed/水曜日|10/28 perform well?
The average over the last 48 hours was 40 server fps, and it never went below 10. At its peak, it held 140,845 entities, including buildings, deployables and all else in the world. Up to 5,949 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does [JP/Tokyo] SORAYU.ME - Solo/Duo/Trio|PVP|Wed/水曜日|10/28 sit?
The server [JP/Tokyo] SORAYU.ME - Solo/Duo/Trio|PVP|Wed/水曜日|10/28 is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does [JP/Tokyo] SORAYU.ME - Solo/Duo/Trio|PVP|Wed/水曜日|10/28 reset?
weekly: 7 days after its last wipe gives the basis for estimating [JP/Tokyo] SORAYU.ME - Solo/Duo/Trio|PVP|Wed/水曜日|10/28's next wipe. It is due to wipe next on Wednesday 4 November at 01:03 UTC. 28 hours have passed since this world was made. Wipes are scheduled weekly, according to its tags.
Player numbers
Where does [JP/Tokyo] SORAYU.ME - Solo/Duo/Trio|PVP|Wed/水曜日|10/28 sit among Rust servers?
Over the last seven days, [JP/Tokyo] SORAYU.ME - Solo/Duo/Trio|PVP|Wed/水曜日|10/28 has #706 for player hours, in the top 3% of all ranked servers and #44 in Asia. In the trio group, it ranks #71.
Is [JP/Tokyo] SORAYU.ME - Solo/Duo/Trio|PVP|Wed/水曜日|10/28 a busy server?
[JP/Tokyo] SORAYU.ME - Solo/Duo/Trio|PVP|Wed/水曜日|10/28 is showing 91 players right now, with 200 slots in total. It peaked at 198 and averaged 111 players over the last seven days. The busiest time in the last 48 hours was 12:00 UTC, with an average of 193 players.
Tags
How should you read the tags on [JP/Tokyo] SORAYU.ME - Solo/Duo/Trio|PVP|Wed/水曜日|10/28?
You'll see [JP/Tokyo] SORAYU.ME - Solo/Duo/Trio|PVP|Wed/水曜日|10/28 tagged with gmvanilla (Game mode): Survival, vanilla style; mp200 (Max players): 200 slots are available; ts3 (Group limit): Teams cap out at 3; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Plugin framework: Oxide (uMod); EA (East Asia): The server browser lists it under East Asia in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who operates [JP/Tokyo] SORAYU.ME - Solo/Duo/Trio|PVP|Wed/水曜日|10/28?
The same operator most likely runs [JP/Tokyo] SORAYU.ME - Solo/Duo/Trio|PVP|Wed/水曜日|10/28 and the 2 other servers we track that also publish a sorayu.me hostname.
Which lists and filters on Rust Server Score show [JP/Tokyo] SORAYU.ME - Solo/Duo/Trio|PVP|Wed/水曜日|10/28?
These Rust Server Score lists count [JP/Tokyo] SORAYU.ME - Solo/Duo/Trio|PVP|Wed/水曜日|10/28 among them: Best community servers, graded, Rust servers with a trio group limit and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last 3 days; Players now: At least 50; Average players: 100+ on average.
Server rules
What settings and rules apply on [JP/Tokyo] SORAYU.ME - Solo/Duo/Trio|PVP|Wed/水曜日|10/28?
Nothing in the name of [JP/Tokyo] SORAYU.ME - Solo/Duo/Trio|PVP|Wed/水曜日|10/28 states a gather rate. You can have up to 3 players in a group (trio). You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. The plugin count runs to Oxide. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
Which map is in play on [JP/Tokyo] SORAYU.ME - Solo/Duo/Trio|PVP|Wed/水曜日|10/28?
The game generates the procedural map on [JP/Tokyo] SORAYU.ME - Solo/Duo/Trio|PVP|Wed/水曜日|10/28 at size 3,900 with seed 1802693989. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Connecting
What is the way to join [JP/Tokyo] SORAYU.ME - Solo/Duo/Trio|PVP|Wed/水曜日|10/28?
Enter client.connect 158.51.109.130:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://sorayu.me/.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^w,^v,EA,gmvanilla,cs168909,ts3,^o
Game
gmvanilla
Game modeSurvival, vanilla style.
mp200
Max players200 slots are available.
ts3
Group limitTeams cap out at 3.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyA wipe happens every week.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
Region
EA
East AsiaThe server browser lists it under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in standing (A+); uptime is the one to work on (D).