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Every Rust server graded on real, live numbers. 37,293 players on the roll · 11,693 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 158.69.226.187:28015
Name of server

Dev Server

RegisterPresentOnline
Region–
Address158.69.226.187:28015
Last checked13m ago
moddedoxide
Launch Rust and join
Overall grade

Working towards

52 out of 100, the average of 4 subjects

On the class lists: D (53), with population over 48 hours and no performance mark.

Players now 0/ ?
7-day average0peak 1
Rank#14,833top 67%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 33/ 100 Working its way up from the back of the class: #14,833 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 50/ 100 Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 30/ 100 Lost ground: down 6,071 places this week. A strong wipe could turn it round.

A term to build on. Strongest in uptime (A+); momentum is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75103:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

01020304003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:20 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
28 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
33 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
13 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
1 / 1000

Quick answers

from the figures on this page

Server facts

In what location does Dev Server sit?

No region is published for Dev Server. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 158.69.226.187:28015.

How dependable is Dev Server, and is it online at the moment?

Right now, Dev Server is online. The uptime it reports puts the last restart at about 14 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.

Is Dev Server smooth to play on?

The average over the last 48 hours was 30 server fps, and it never went below 30. Up to 30,526 entities were in the world, covering buildings, deployables and the rest. Up to 3,899 MB of memory was used. When fps is low and entities climb, that is lag to players.

Which Rust version is Dev Server running?

You will find Dev Server on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

On what schedule does Dev Server reset?

Dev Server has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 26 days 16 hours.

What should you expect from wipe day on Dev Server?

Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.

Population

Where does Dev Server sit among Rust servers?

In the top 67% of all ranked servers, Dev Server sits at #14,833 for player hours over the last seven days.

How many players does Dev Server usually have?

Dev Server has 0 players at the moment. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 07:00 UTC, with an average of 0 players.

Lists and filters

How should you read the tags on Dev Server?

gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): 0 slots are available; ts30 (Group limit): Teams cap out at 30; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Dev Server publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which lists and filters on Rust Server Score show Dev Server?

These Rust Server Score lists count Dev Server among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server rules

How is Dev Server set up, and what rules does it keep?

You will find no gather rate in the name of Dev Server. A group here can reach 30 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.

Can you tell me which map Dev Server uses?

The game generates the procedural map on Dev Server at size 4,500 with seed 663008107. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Connecting

What is the way to join Dev Server?

To connect, start Rust, press F1, and type client.connect 158.69.226.187:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmvanilla,cs168909,ts30,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp0
Max players 0 slots are available.
ts30
Group limit Teams cap out at 30.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build This runs on build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code There is no region code on this server.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.