On the class lists: F (41), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 3
Rank#6,374top 29% · #1022 in NA
Last wipe12d agobiweekly schedule
Next wipe8d 9hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
71/ 100
B−
Holds a respectable place: #6,374 on player hours.
Uptimehours on the list, last 48
92/ 100
A
Good attendance: on the list 44 of the last 48 hours.
Performanceserver fps, last 48 hours
98/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 791 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 29% of all ranked servers, top 54% in NA, and #368 of the quad servers (top 45%). Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 3.5
Coming wipes
8d 9hThu 5 Nov, 19:00 UTCFW
15d 6hThu 12 Nov, 16:02 UTC
36d 9hThu 3 Dec, 19:00 UTCFW
43d 6hThu 10 Dec, 16:02 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 7 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 16:02 UTC12d ago
3
–
running
0
Thu 1 Oct, 18:04 UTCFW26d ago
5
halved by day 5
13.9 days
0
Thu 17 Sep, 16:02 UTC40d ago
5
halved by day 2
14.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Friend Not Foe / PvE Community / North America sit?
You'll see Friend Not Foe / PvE Community / North America listed in North America, tagged NA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 158.69.23.51:28016 is the address to use.
How reliable is Friend Not Foe / PvE Community / North America, and is it up?
You can join now: Friend Not Foe / PvE Community / North America is online. About 20 minutes ago, it restarted, based on the uptime it reports. It was up 98% of the time over the last 7 full days, 165 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does Friend Not Foe / PvE Community / North America run?
The average over the last 48 hours was 59 server fps, and it never went below 48. Buildings, deployables and everything else in the world added up to as many as 81,165 entities. Memory use reached up to 2,504 MB. When fps is low and entities climb, that is lag to players.
What Rust version is Friend Not Foe / PvE Community / North America on?
You will find Friend Not Foe / PvE Community / North America on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does Friend Not Foe / PvE Community / North America wipe its map?
Its wipe pattern: Friend Not Foe / PvE Community / North America wipes every 4 weeks on Thursday at 16:02 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 12 days 17 hours have passed since this world was made. Its tags say it wipes every two weeks.
What should you expect from wipe day on Friend Not Foe / PvE Community / North America?
Across its recent wipes, the busiest moments averaged 4 players. The crowd on the latest wipe was largest 7 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 3.5.
Player count
What position does Friend Not Foe / PvE Community / North America hold in the rankings?
Over the last seven days, Friend Not Foe / PvE Community / North America has #6,374 for player hours, in the top 29% of all ranked servers and #1,022 in North America. In the quad group, it ranks #368.
What does the population on Friend Not Foe / PvE Community / North America look like?
Right now, 0 players are on Friend Not Foe / PvE Community / North America, which has 50 slots. The seven-day average is 0 players, with a peak of 3. The highest average in the last 48 hours came at 16:00 UTC, with 0 players.
Lists and filters
What is meant by the tags on Friend Not Foe / PvE Community / North America?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): A team can hold 4 players at most; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): In the server browser it appears under North America are the tags Friend Not Foe / PvE Community / North America publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Friend Not Foe / PvE Community / North America?
These Rust Server Score lists count Friend Not Foe / PvE Community / North America among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Map and rules
Which rules does Friend Not Foe / PvE Community / North America enforce, and what are its settings?
You will find no gather rate in the name of Friend Not Foe / PvE Community / North America. You can have up to 4 players in a group (quad). pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Friend Not Foe / PvE Community / North America?
A procedural map of size 3,700 and seed 653090153, generated by the game, is what Friend Not Foe / PvE Community / North America runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join Friend Not Foe / PvE Community / North America?
Enter client.connect 158.69.23.51:28016 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://friendnotfoe.co.uk/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^b,NA,^p,gmvanilla,cs168909,ts4,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max playersThe server holds 50 slots.
ts4
Group limitA team can hold 4 players at most.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).