On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#13,129top 59% · #1429 in NA
Last wipe12d agobiweekly schedule
Next wipe8d 17hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
41/ 100
F
Working its way up from the back of the class: #13,129 on player hours.
Uptimehours on the list, last 48
92/ 100
A
Good attendance: on the list 44 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 86 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
28/ 100
F
Lost ground: down 5,885 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes
Coming wipes
8d 17hThu 5 Nov, 19:00 UTCFW
15d 14hThu 12 Nov, 16:01 UTC
36d 17hThu 3 Dec, 19:00 UTCFW
43d 14hThu 10 Dec, 16:01 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 16:01 UTC12d ago
1
–
running
0
Thu 1 Oct, 18:03 UTCFW26d ago
0
–
13.9 days
0
Thu 17 Sep, 16:03 UTC40d ago
0
–
14.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Respawn Isle / Small Teams / North America?
The NA tag on Respawn Isle / Small Teams / North America puts it in North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 158.69.23.51:28036.
How dependable is Respawn Isle / Small Teams / North America, and is it online at the moment?
The server is up: Respawn Isle / Small Teams / North America is online now. According to its reported uptime, the last restart was about 16 hours ago. It was up 98% of the time over the last 7 full days, 165 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does Respawn Isle / Small Teams / North America run?
The average over the last 48 hours was 86 server fps, and it never went below 60. At its peak, it held 74,887 entities, including buildings, deployables and all else in the world. Up to 2,505 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does Respawn Isle / Small Teams / North America sit?
The server Respawn Isle / Small Teams / North America is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does Respawn Isle / Small Teams / North America wipe its map?
Wipes come every 4 weeks on Thursday at 16:01 UTC on Respawn Isle / Small Teams / North America. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 12 days 9 hours. Its tags give a wipe schedule of every two weeks.
What happens on Respawn Isle / Small Teams / North America when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 33 hours into the latest wipe.
Player numbers
Where does Respawn Isle / Small Teams / North America sit among Rust servers?
Over the last seven days, Respawn Isle / Small Teams / North America has #13,129 for player hours, in the top 59% of all ranked servers and #1,429 in North America.
What does the population on Respawn Isle / Small Teams / North America look like?
With 50 slots available, Respawn Isle / Small Teams / North America currently has 0 players. It peaked at 1 and averaged 0 players over the last seven days.
Tags
What do Respawn Isle / Small Teams / North America's tags stand for?
The game's browser takes its cue from the tags Respawn Isle / Small Teams / North America has set: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^b (Biweekly): Every two weeks it wipes; ^q (Premium): You need Rust's premium status to get in; ^o (Oxide): Plugin framework: Oxide (uMod); NA (North America): In the server browser it appears under North America. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Respawn Isle / Small Teams / North America?
These Rust Server Score lists count Respawn Isle / Small Teams / North America among them: Best community servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server rules
What settings and rules apply on Respawn Isle / Small Teams / North America?
You will find no gather rate in the name of Respawn Isle / Small Teams / North America. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. Oxide plugins are running on it. You need Rust's premium status to get in. You are covered by VAC, Valve's anti-cheat.
Respawn Isle / Small Teams / North America runs which map?
The game generates the procedural map on Respawn Isle / Small Teams / North America, at size 3,600.
Getting in
How should you connect to Respawn Isle / Small Teams / North America?
To connect, start Rust, press F1, and type client.connect 158.69.23.51:28036. Or click Launch Rust here, which launches Rust through Steam and joins you. You need Rust's premium status to get in. The website for this server is https://respawnisle.com.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^b,NA,^q,gmvanilla,cs168909,ts8,^o
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Mods and access
^q
PremiumYou need Rust's premium status to get in.
^o
OxidePlugin framework: Oxide (uMod).
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).