Working its way up from the back of the class: #14,071 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
37/ 100
F
Slipped a little: down 3,551 places this week. Nothing a good wipe can't fix.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Cakir Solo | Zombi Hayatta Kalma based in?
You'll find no region listed by Cakir Solo | Zombi Hayatta Kalma. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 159.146.86.210:28015 is the address to use.
How reliable is Cakir Solo | Zombi Hayatta Kalma, and is it up?
The server is down: Cakir Solo | Zombi Hayatta Kalma is offline now, with the last sighting 26 days 21 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 1 October 2026.
On what Rust version does Cakir Solo | Zombi Hayatta Kalma sit?
The server Cakir Solo | Zombi Hayatta Kalma is on Rust network protocol 2633 and build 165217 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does Cakir Solo | Zombi Hayatta Kalma wipe, and how often?
Cakir Solo | Zombi Hayatta Kalma has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 27 days 3 hours.
Player numbers
Where does Cakir Solo | Zombi Hayatta Kalma sit among Rust servers?
Over the last seven days, Cakir Solo | Zombi Hayatta Kalma has #14,071 for player hours, in the top 60% of all ranked servers.
Is Cakir Solo | Zombi Hayatta Kalma a busy server?
The last sighting of Cakir Solo | Zombi Hayatta Kalma was 26 days 21 hours ago, and it is offline right now.
Tags and filters
What do Cakir Solo | Zombi Hayatta Kalma's tags stand for?
You'll see Cakir Solo | Zombi Hayatta Kalma tagged with gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Its slot count is 1; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Cakir Solo | Zombi Hayatta Kalma?
These Rust Server Score lists count Cakir Solo | Zombi Hayatta Kalma among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What settings and rules apply on Cakir Solo | Zombi Hayatta Kalma?
The name of Cakir Solo | Zombi Hayatta Kalma gives no gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Cakir Solo | Zombi Hayatta Kalma runs which map?
A procedural map, generated by the game, is what Cakir Solo | Zombi Hayatta Kalma runs.
Connecting
How should you connect to Cakir Solo | Zombi Hayatta Kalma?
To connect, start Rust, press F1, and type client.connect 159.146.86.210:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp1
Max playersIts slot count is 1.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs165217
BuildBuild number: 165217.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.